Page 1 of 1

correct GC ADPCM extension

Posted: Tue Jan 28, 2014 2:03 pm
by AlphaTwentyThree
Hi there!

The game "Sniper Elite" for Wii has GC ADPCM for audio but the file extension is *.sfx. I'm pretty sure that the header variant is supported by vgmstream but the extension needs to be changed. Does anybody have an idea what the correct extension would be?
Here's the header:Image
Any help is appreciated! :)

Regards, Timo

Re: correct GC ADPCM extension

Posted: Tue Jan 28, 2014 3:46 pm
by brendan19
Here's a list of the GameCube extensions supported by vgmstream. Try these and see if any work :)

Code: Select all

GC/Wii DSP ADPCM:
- .aaap
- .agsc
- .amts
- .asr
- .bns
- .bo2
- .capdsp
- .cfn
- .ddsp
- .dsp
  - standard, optional dual file stereo
  - RS03
  - Cstr
  - _lr.dsp
  - MPDS
- .gca
- .gcm
- .gsp+.gsp
- .hps
- .idsp
- .ish+.isd
- .lps
- .mpdsp
- .mss
- .mus (not quite right)
- .ndp
- .pdt
- .sdt
- .smp
- .sns
- .spt+.spd
- .ssm
- .stm/.dsp
- .str
- .str+.sth
- .sts
- .swd
- .thp, .dsp
- .tydsp
- .vjdsp
- .waa, .wac, .wad, .wam
- .was
- .wsd
- .wsi
- .ydsp
- .ymf
- .zwdsp

Re: correct GC ADPCM extension

Posted: Tue Jan 28, 2014 4:29 pm
by AlphaTwentyThree
Thanks. :) However, none of these work. Is this a new variant? For your information, the interleave is 8.