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correct GC ADPCM extension

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AlphaTwentyThree
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correct GC ADPCM extension

Post by AlphaTwentyThree » Tue Jan 28, 2014 2:03 pm

Hi there!

The game "Sniper Elite" for Wii has GC ADPCM for audio but the file extension is *.sfx. I'm pretty sure that the header variant is supported by vgmstream but the extension needs to be changed. Does anybody have an idea what the correct extension would be?
Here's the header:Image
Any help is appreciated! :)

Regards, Timo
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brendan19
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Re: correct GC ADPCM extension

Post by brendan19 » Tue Jan 28, 2014 3:46 pm

Here's a list of the GameCube extensions supported by vgmstream. Try these and see if any work :)

Code: Select all

GC/Wii DSP ADPCM:
- .aaap
- .agsc
- .amts
- .asr
- .bns
- .bo2
- .capdsp
- .cfn
- .ddsp
- .dsp
  - standard, optional dual file stereo
  - RS03
  - Cstr
  - _lr.dsp
  - MPDS
- .gca
- .gcm
- .gsp+.gsp
- .hps
- .idsp
- .ish+.isd
- .lps
- .mpdsp
- .mss
- .mus (not quite right)
- .ndp
- .pdt
- .sdt
- .smp
- .sns
- .spt+.spd
- .ssm
- .stm/.dsp
- .str
- .str+.sth
- .sts
- .swd
- .thp, .dsp
- .tydsp
- .vjdsp
- .waa, .wac, .wad, .wam
- .was
- .wsd
- .wsi
- .ydsp
- .ymf
- .zwdsp

AlphaTwentyThree
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Re: correct GC ADPCM extension

Post by AlphaTwentyThree » Tue Jan 28, 2014 4:29 pm

Thanks. :) However, none of these work. Is this a new variant? For your information, the interleave is 8.
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