UPDATE! Direct quote from "chungus"
"Hello everyone, my first post here. Just came to chime in about those .neo files..
I unpacked the dialogue .cpk files in the recently released EDF 2025 and found out that
half of the voice files were in .hca format and other half in .neo format.
As it turns out, the .neo is the same as .hca, but with 16 blank bytes added in the beginning.
When I deleted the first line so that the file begins with HCA and renamed the file extension
from .neo to .hca, it played in the cri atom player. Don't know if that's the case
with the .neo files in other games but just so you know."
I confirm it works on the all the .neo files! As for extraction,
that's still a mystery, for now I record from the player using
Audacity and then convert it to a sample.
