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Silent Hill .KDT (PS1)

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peronmls
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Silent Hill .KDT (PS1)

Post by peronmls » Sat Sep 21, 2013 8:45 pm

The KDT is a custom sequence and I would really, really like to get it converted to mid.

Can anyone help me or convert this this for me. or info. I reaaaallllly need these in mid form.
Nobody has even made it readable in VGMTrans yet.

So anyone please help! :vomit:

http://www.mediafire.com/?6sbdlcbpbbs3boc

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SILENTpavel
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Re: Silent Hill .KDT (PS1)

Post by SILENTpavel » Tue Sep 24, 2013 2:26 am

I don't know how to call it, but real audio file inside "SND" directory of extracted "SILENT" archive with name "A2.VAB".

Code: Select all

A2.KDT -> 3 328 bytes
A2.VAB -> 118 016 bytes
For convert this file, use "PSound 2.00" tool.
Press file -> scan file, select "A2.VAB", then press start button.
You will can listen here six sounds inside with 22050Hz/Mono, this is not special sound or music, it's kind of MIDI notes, but very specific, you can record it in-game only with right sequence, just listen some dark ambients.
So you can save files with pressing: file -> convert, and save wav file, here some results:
A2_00002.mp3
upd: i got your mind, you want to convert midi tracks to PC-like format, i think it's impossible, only in-game recording.
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Re: Silent Hill .KDT (PS1)

Post by peronmls » Tue Sep 24, 2013 6:19 pm

SILENTpavel wrote:I don't know how to call it, but real audio file inside "SND" directory of extracted "SILENT" archive with name "A2.VAB".

Code: Select all

A2.KDT -> 3 328 bytes
A2.VAB -> 118 016 bytes
For convert this file, use "PSound 2.00" tool.
Press file -> scan file, select "A2.VAB", then press start button.
You will can listen here six sounds inside with 22050Hz/Mono, this is not special sound or music, it's kind of MIDI notes, but very specific, you can record it in-game only with right sequence, just listen some dark ambients.
So you can save files with pressing: file -> convert, and save wav file, here some results:
A2_00002.mp3
upd: i got your mind, you want to convert midi tracks to PC-like format, i think it's impossible, only in-game recording.
Yea i just want the mid. I dont think its impossible. I want it because there is a a lot of unused tracks in this game. If not that i would like some kind of support with VGMTrans that can read it. oooorr if someone could make an importer for the silent hill extractor. Theres only an extractor and not an import it. I could swap the track. IS reverse engineering that shextactor possible for you or some one.

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Re: Silent Hill .KDT (PS1)

Post by SILENTpavel » Wed Sep 25, 2013 12:52 am

Theres only an extractor and not an import it
not only, take a look here:
viewtopic.php?f=32&t=10313
I want it because there is a a lot of unused tracks in this game.
You really sure? You know names of files, that unused inside SND folder? There is some Complete soundtracks you can find somwhere in net with recorded midi in-game.
oooorr if someone could make an importer for the silent hill extractor. Theres only an extractor and not an import it
It's don't need actually, because you can import files (smaller then original) with HEX editor, just write to me names of unused MIDI tracks and i will see, what i can do, but i can't promise too much.

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Re: Silent Hill .KDT (PS1)

Post by peronmls » Wed Sep 25, 2013 3:37 am

I have all of those. There is no importer. First you need to see if you can even switch them around. Replace the track that plays when that flying thing crashes through the window of the cafe. If you don't not which track that it them tell me. I'm not on the computer at the moment.

A note. I tired switching them with a hex editor in sh3 and it hangs when I load my save so I I'm sure it won't work with hexing. I could be wrong. Also sh1-4 have tons of unused tracks that I have found that nobody has put up. I know 1 has them but I have never heard them yet until I can make a Psf or have the unused tracks switch with he used ones.

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Re: Silent Hill .KDT (PS1)

Post by SILENTpavel » Sun Dec 01, 2013 8:06 pm

here, that's how we can extract sh track music:

http://www.neillcorlett.com/psf/

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Re: Silent Hill .KDT (PS1)

Post by peronmls » Tue Dec 03, 2013 5:31 am

Well yeah i know that. I don't know MIPS or how to make a custom driver. I' m slightly understand SH2 and 3 .TD

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Re: Silent Hill .KDT (PS1)

Post by SILENTpavel » Fri Dec 20, 2013 5:46 pm

peronmls wrote:I don't know MIPS or how to make a custom driver.
take a look here

also found your another thread here: http://www.hcs64.com/mboard/forum.php?showthread=36213
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Re: Silent Hill .KDT (PS1)

Post by Devilot » Mon Dec 23, 2013 9:28 am

would that method work for any game?

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Re: Silent Hill .KDT (PS1)

Post by SILENTpavel » Mon Dec 23, 2013 3:56 pm

Devilot wrote:would that method work for any game?
What method? PSF finder?

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Re: Silent Hill .KDT (PS1)

Post by Devilot » Mon Dec 23, 2013 4:04 pm

the one in the screenshot

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Re: Silent Hill .KDT (PS1)

Post by peronmls » Thu Jan 09, 2014 5:39 pm

I guess I can try that.

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