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Playstation 3 SGB Audio Format

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Researchman
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Playstation 3 SGB Audio Format

Post by Researchman » Tue May 07, 2013 3:58 pm

This format have some variants:
1) SGB/SGH separate files (Ni No Kuni)
2) SGB/SGH archive (Genji: Days of the Blade)
3) SGB separate files without SGH (Folkrole)
Possible have and another variants.

Examples:
Ni No Kuni sgb first bytes data:
w+a$@бяьА>?юa?у?зП?>|щузП?>|щ?я:?|щузП?>|щузП?у?зП?>|щузП?>|щ?я:?|щузП?>|щузП?у?зП?>|щузП?>|щ?я:е=??$H??]?М?ю?#??а 6ЫZЦµ?А m?µ?k@p m?kZР ЫkZЦµ?8
?Цµ?hр?цa?о?йєia3к?!?e7я5УC[U'?!{a,%V?тлЄ?KТ
дРжЪ??юЯ?Н7\'СТ}76Ахдяйыиk.~ж?д??B?"QCs??0`Бwu=?мм?%?[lS%mkZЦ5?ZO~S?s ;Z` ?B4?эЦ$?RЭww??Є $ZF?!?]µЛ6жЯ3w2? &???T i?>} 5pюз;зµvgонНY?,Єу.?5yu0У?*?є??:gZУRюЮyж??gµkk_мV-G }?_Ц??_Я?d RКЄAЫ#? 1Ц?w?ЖU?a?Г?
7РЮ??ЄU??{Z%N??S
тШo_???3еJ?BT?фi?=???йй)Т?ц?кп??sn
k?]н3з?&L?ЫкOЭ%LщнєПХ9?щхhO??}M,N???jo??Л
тXP???
Ni No Kuni sgh:
SGXDЧ а ¤° WAVEH Р Ђ» Ђ
Эцi zR Эцi ¤° ¤° WSURH x NAME( 0Р Ч bg0005 bg0005
Folkrole sgb first bytes data:
I??М*АЖV~щКЄ????ьЯ??UН?рИВЕ?^ФO3j оЕr??8µm4G%>q?0mГ??ZпФI?x06лL?cЩ?? ?ФФе?я:)?T?ц??oЙ?П ?з?d?<??1МкЙ???nй??P ??ь1c9<??л?_%к?бСE?mЗ&?Ф?P]yЦ?&L'??ML?О}П0oАЕAуcд??k?нКrЄ?Ь ?#ИxФГжВЭzМCП*
W?dЗАиы ?LW#Oy^xyюА??Р.=??dаБ?АM(?bЫ]nZТjZU??л???л?к}?Ж??YIИO???c;WG3жЙQ"|hЯ{эЯ?Т_BI|hh-оГZМ?Ф?Y>8ъc?=Эk)3`t?Э0w?zхy=Ыavsv,?из?хgSO????$s?&ЕЖ?{rЮ<?&Фbb7PЦ$Уд?К)??Ь"&?_?Є??9d?A9??? i9#??оX???Є#;f?k%p|?9??П36Нх?А?rpVк???цmµх1 >сpр???3?зr?|?В%?пъ?T??<)?G'??/^?е?|?цС?ц_%7\0г?7Sнн?K4??щ}?Сю??Xh?w?b6??K?о
ЄBЄтY ?Н??Sv/МG???ОB??7+Рpwъ#.~щ?HАЩф?~ tOp?o?Ш'ЗЮо$tМБ?+??п??гЛ?9?ц?`???Д
?Нс,[?єLa?D ?gЭ(vМ??/ПX??2м|?tД??С} 0БE79!DJ?ВC~аtаDsrd?р?F{Pш/Z??h?T?BбЫ?E?t?йМMg??[eмЦk=ФW???E?hФ?п<C ?ъg???X???-?}яш?bЯєsя\`жZЛАAib}?\?xcQmЗТ*J??Ээ??5ц?Pz[d??м?ж?e Б?н$А?^?k?hФТфjf?{}?[?ЗЫ?fTУ?@L??M,??ХКАтiО?hК?#вЙгфНmBмb$h?Z?w?Мю;тГЬк?Ж?iIг??Ina?Nв?X?JMК(Дмbm{uу ?У+ь?А??ЙP>бGGJЫю?kp?ДС8H???dйQ65МЛ[?oдя?e?0?UъДµПК?ЙM@?/Ъ+лaъ??V??kВ
3??Ю???ЄкNшL76?
Need audio converter\decoder\unpacker and\or vgmstream support.

Files for testing can be send throught PM.

snakemeat
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Re: Playstation 3 SGB Audio Format

Post by snakemeat » Sat Jun 22, 2013 3:12 pm

sometimes, these files are just AC3. Try changing the extension and using an AC3 plugin.

for looping, though,you mighthave to convert to WAV and create a POS file for playback by vgmstream

vgmstream should support the SGB files that use Sony ADPCM

kilik
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Re: Playstation 3 SGB Audio Format

Post by kilik » Sun Jun 23, 2013 9:03 am

Hi about Folklore have you any idea for separe file

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