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Injustice: Gods Among Us FSBs

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Injustice: Gods Among Us FSBs

Post by !!!!! » Sat Apr 06, 2013 8:26 am

FSBs are in the sound .XXX archives yet no options I've tried (xmash, fsbii, fsbext, mortal kombat 2011 XXX bms ,unreal package extractor & decompressor) could extract them. PM me if you want a sample .XXX file from it.
Last edited by !!!!! on Tue Apr 23, 2013 12:07 pm, edited 1 time in total.

OrangeC
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Re: Injustice: Gods Among Us (Xbox360 FSBs)

Post by OrangeC » Sat Apr 06, 2013 1:28 pm

try fsb extractor. It extracts the xma files but you have to convert them with an xma header.

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Re: Injustice: Gods Among Us (Xbox360 FSBs)

Post by !!!!! » Sat Apr 06, 2013 10:30 pm

Thanks for the quick reply OC. Though FSB Extractor didn't work for me, but I found another way of doing it.

Here's the process for the 360 version:
-Open any audio .XXX archive (ex. SND_MUS_name.xxx for music specifically) in a hex editor and look for the FSB5 header. Cut everything before it and save it as an .fsb. There are usually more then one FSB5 container within the archives so check for another header before moving on. If there's another FSB5 header cut everything before it like the last one and save as an .fsb.
-Use fsbext to extract the XMAs from the containers.
-Use alphatwentythree's XMA Transform script on the XMAs
-Towav them and your done

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Re: Injustice: Gods Among Us (PS3 FSBs)

Post by !!!!! » Tue Apr 23, 2013 12:06 pm

Now on the subject of the PS3 version. When I rip the FSBs with fsbext or fsbextractor some the fsbs converted with towav play incorrectly. They are scrambled. The PS3 version used FSB5 ADPCM. PM me if you interested in a file. I can give the source .XXX, the ripped FSB5 archive, & the corrupted FSB extracted with either program if wanted.

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