Spider-Man Shattered Dimensions and Edge of Time .dat files

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ofthriceandmen
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Spider-Man Shattered Dimensions and Edge of Time .dat files

Post by ofthriceandmen » Tue Nov 23, 2021 10:04 pm

We from the MarvelMods community are trying to get into these files. They are too big to post, but here is all the info I could find on them.

The archives apparently contain raw PCM tracks with the specs saved in the TOC.

Apparently, Beenox XBOX 360 version games use XMA audio contained inside the Streams.dat archive, while the Wii versions use DSP and the PS2 version Sony ADPCM.

Apparently the Wave Scanner script works on Amazing Spider-Man 2 but I couldn't get it to work for either of these games.

In the PC version of Shattered Dimensions, there are cab files on the disc instead of the .dat files that are the same names as the .dat files.

Here are some threads about these .dat files, in these and other Beenox games.

https://zenhax.com/viewtopic.php?f=9&t=3335

https://zenhax.com/viewtopic.php?t=8450 (Monsters vs Aliens bms script didn't work, but it's the same kind of Beenox .dat files)

https://hcs64.com/mboard/forum.php?show ... owpage=199

https://hcs64.com/mboard/forum.php?show ... owpage=200

I'm really at a loss here. Does anyone have any ideas?

ofthriceandmen
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Posts: 13
Joined: Fri Nov 30, 2018 6:08 pm
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Re: Spider-Man Shattered Dimensions and Edge of Time .dat files

Post by ofthriceandmen » Sat Nov 27, 2021 6:59 pm

I tested all versions of these except the 360 ones and they all use these .dat archive types. Still no idea how to open them.

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