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Assassin's Creed 1 sound files

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Soda1459
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Assassin's Creed 1 sound files

Post by Soda1459 » Thu Jul 04, 2019 1:38 pm

Hi !
I've been trying to extract voice files from the first Assassin's Creed using Dec Ubi snd, but it don't work. Files are incomplete, same things for other rippers. Does anyone have a solution ?

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Damoclès
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Re: Assassin's Creed 1 sound files

Post by Damoclès » Mon Jul 08, 2019 9:24 am

Other rippers like ?

Soda1459
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Re: Assassin's Creed 1 sound files

Post by Soda1459 » Tue Jul 09, 2019 6:47 pm

Damoclès wrote:
Mon Jul 08, 2019 9:24 am
Other rippers like ?
X-Ripper, Ravioli game tools...

hojony
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Re: Assassin's Creed 1 sound files

Post by hojony » Thu Jul 11, 2019 5:11 am

I used maki ,and can't make a progress too.

Soda1459
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Re: Assassin's Creed 1 sound files

Post by Soda1459 » Sun Jul 28, 2019 7:51 am

So I managed to extracted perfectly readable and complete audio files using Quickbms scripts scimitar.bms and assassins_creed_raw.bms (then just scan the .dat file with a file ripper), but it doesn't work for most of the forge files (for example Datapc_Acre.forge), and gives uncomplete audio files. How can I extract them properly and have the complete sound file. I'll let a sample of the .dat file obtained with Quickbms and an extension less bao file. If anyone can help, it'll be cool :D

https://ufile.io/w1cmpefp

Soda1459
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Re: Assassin's Creed 1 sound files

Post by Soda1459 » Thu Aug 01, 2019 8:52 am

No one ?

Soda1459
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Re: Assassin's Creed 1 sound files

Post by Soda1459 » Thu Sep 12, 2019 8:28 am

Anyone ?

Pingu
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Re: Assassin's Creed 1 sound files

Post by Pingu » Fri Sep 13, 2019 12:49 am

Use foobar2000 + vgmstream plugin. Make sure that all BAO are in the same folder.

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