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P3d.in extractor

Post questions about game models here, or help out others!
justshopatkmart43
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Re: P3d.in extractor

Post by justshopatkmart43 » Tue Jan 15, 2013 4:35 am

Tosyk wrote:
Jaydenthetank wrote:I was wondering if you could put them into the sort of format you had and maybe send them? http://p3d.in/d06oa
http://p3d.in/AJCGX
http://p3d.in/T4uy2/wireonshadeless
i can, but do you wanna do with them? you have a tool to open this models?
because you can see them only on the web
Jaydenthetank wrote:Is there any way I can recommend you on this website?
you can just press thanks button presented by yellow hand on the right :wink:
I could look into their format and see if I can come up with something to view them.
Also if you could do that thing I said it would be highly appreciated.

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Tosyk
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Re: P3d.in extractor

Post by Tosyk » Sun Dec 29, 2013 1:30 pm

Here's a python script to convert models from p3d.in into .obj format.

supported:
mesh
uvs

DOWNLOAD:
convert_me_back_0.2.7z
you need to get a model with three.js in it header from your browser's cache and rename it to three.js, then put this three.js into the folder where convert_me_back.py is and run convert_me_back.py, after a second you'll get export.obj file.

all credits goes to Mihai The Big Angry Orc, he ask me to post it here and now i'm glad to share it with everybody.
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justshopatkmart43
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Re: P3d.in extractor

Post by justshopatkmart43 » Sun Dec 29, 2013 10:33 pm

Tosyk wrote:Here's a python script to convert models from p3d.in into .obj format.

supported:
mesh
uvs

DOWNLOAD:
convert_me_back_0.2.7z
you need to get a model with three.js in it header from your browser's cache and rename it to three.js, then put this three.js into the folder where convert_me_back.py is and run convert_me_back.py, after a second you'll get export.obj file.

all credits goes to Mihai The Big Angry Orc, he ask me to post it here and now i'm glad to share it with everybody.
Thanks bro, it works well! On this thread viewtopic.php?f=16&t=11072 "Reinitialized" managed to figure out 2 sites, one of which is p3d. in, although your way seems to keep the .obj file much smaller which is good so thank you for this :)

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zaykho
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Re: P3d.in extractor

Post by zaykho » Thu Apr 03, 2014 9:34 am

Since I make games with Three.js, I will try to help about getting three.js model in you favorite 3D software:

1) - Simply use Blender with the Three.js exporter/importer for Blender and voila~

2) - For fast rendering or testing rip purpose you can use the Three.js Editor, you will be able to load a json model by selecting import. (you can download the source of the editor here.)

3) By making your proper scene in three.js. Look those tutorials and make a template scene where you will only need to copy/paste your model.js in a folder, and entering the model name in the page, t's like making you own loader/viewer with your desired settings (light,camera, wireframe etc...)

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Re: P3d.in extractor

Post by VGDCMario » Sun Jun 14, 2015 7:31 pm

Hi, sorry for the bump, but has any progress been made with a fixed walkthrough for ripping from P3d.in?

For example. if I wanted to rip this guy, how would I go about doing that?

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Re: P3d.in extractor

Post by octaviousrex » Tue Jun 16, 2015 5:08 pm

I have the script and it seems that there is a poly limit to what this can download it crashes on high poly models on the site. would love it if it could handle more poly.

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