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Of Orcs and Men

Posted: Thu Oct 18, 2012 2:21 pm
by joqqy
Hi,

I have figured out how to get the models and textures out, but the rigging and bones is still unsolved. Perhaps there is already a solution for it, the game uses the The Silk Engine (Built upon the Sony Phyre Engine). Content is packed in .pssg

-I unzipped the .spk packs
-Renamed the .pgz to .pssg
-Extracted the textures with http://devtechsource.com/site/tools/vie ... /6/22.html
-Extracted the models with this http://www.sim-garage.co.uk/3DSimED3/3DSimED3_Beta.html

If anyone is interested in taking a look at the rigging and animation perhaps, give me a shout.

Best Regards
joqqy

Re: Of Orcs and Men

Posted: Thu Oct 18, 2012 11:01 pm
by matreco
Tried to follow the methods for extraction with the links but with no success. Renaming the files doesnt seem to work.
Can you elaborate what you have done?

Re: Of Orcs and Men

Posted: Fri Oct 19, 2012 2:23 pm
by joqqy
Hi Matreco,

First unzip the game packs. Then unzip again. In the textures folders you have the texture files without an extension, but they are .dds files inside .pssg files. Use the PSSG editor to save them out.

As for the model files, they are also .pssg files, and they contain the skeleton and skin weights also. However not all av them will import with 3DSimED. The PSSG Database structure I haven't figured out.

Image

joqqy

Re: Of Orcs and Men

Posted: Fri Oct 19, 2012 7:13 pm
by matreco
Hi Joqqy.

That worked well, I missed the double extract, which was causing the files to still be zipped.

Re: Of Orcs and Men

Posted: Mon Oct 29, 2012 10:38 pm
by joqqy
I am writing a Max Script importer.

Work in progress for the .pssg database importer for Max:
Image
Image

Geometry and UV solved, currently working on the bones and skinweight structure.

Best regards
joqqy

Re: Of Orcs and Men

Posted: Fri Nov 02, 2012 4:13 pm
by matreco
Looking fwd to the script, great work so far.

Re: Of Orcs and Men

Posted: Thu Nov 15, 2012 10:17 am
by TaylorMouse
This is nice!!

Share the max script man :)

like please...

T

Re: Of Orcs and Men

Posted: Tue Nov 20, 2012 11:53 pm
by TaylorMouse
unpacked the first spk with WinRar, the sli.spk
apparently they are all valid xml files :)

T.

Re: Of Orcs and Men

Posted: Thu Dec 13, 2012 2:28 pm
by kilik
hi all i'am looking for information about pgz sounds thanks

Re: Of Orcs and Men

Posted: Tue Jan 10, 2017 4:56 pm
by liuxing
joqqy wrote:I am writing a Max Script importer.

Work in progress for the .pssg database importer for Max:
Image
Image

Geometry and UV solved, currently working on the bones and skinweight structure.

Best regards
joqqy
can you share this script

Re: Of Orcs and Men

Posted: Fri Feb 10, 2017 7:31 pm
by freakshow
Sorry for necro, any chance on releasing the script albeit unfinished?

Re: Of Orcs and Men

Posted: Fri Feb 10, 2017 10:32 pm
by Acewell
maybe you can try Szkaradek123's Blender importer
viewtopic.php?f=16&t=12473

says it supports
-Of Orcs and Men PS3
or maybe upload some samples for anyone interested to look at
:D