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Of Orcs and Men

Post questions about game models here, or help out others!
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joqqy
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Of Orcs and Men

Post by joqqy » Thu Oct 18, 2012 2:21 pm

Hi,

I have figured out how to get the models and textures out, but the rigging and bones is still unsolved. Perhaps there is already a solution for it, the game uses the The Silk Engine (Built upon the Sony Phyre Engine). Content is packed in .pssg

-I unzipped the .spk packs
-Renamed the .pgz to .pssg
-Extracted the textures with http://devtechsource.com/site/tools/vie ... /6/22.html
-Extracted the models with this http://www.sim-garage.co.uk/3DSimED3/3DSimED3_Beta.html

If anyone is interested in taking a look at the rigging and animation perhaps, give me a shout.

Best Regards
joqqy

matreco
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Re: Of Orcs and Men

Post by matreco » Thu Oct 18, 2012 11:01 pm

Tried to follow the methods for extraction with the links but with no success. Renaming the files doesnt seem to work.
Can you elaborate what you have done?

joqqy
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Re: Of Orcs and Men

Post by joqqy » Fri Oct 19, 2012 2:23 pm

Hi Matreco,

First unzip the game packs. Then unzip again. In the textures folders you have the texture files without an extension, but they are .dds files inside .pssg files. Use the PSSG editor to save them out.

As for the model files, they are also .pssg files, and they contain the skeleton and skin weights also. However not all av them will import with 3DSimED. The PSSG Database structure I haven't figured out.

Image

joqqy

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Re: Of Orcs and Men

Post by matreco » Fri Oct 19, 2012 7:13 pm

Hi Joqqy.

That worked well, I missed the double extract, which was causing the files to still be zipped.

joqqy
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Re: Of Orcs and Men

Post by joqqy » Mon Oct 29, 2012 10:38 pm

I am writing a Max Script importer.

Work in progress for the .pssg database importer for Max:
Image
Image

Geometry and UV solved, currently working on the bones and skinweight structure.

Best regards
joqqy

matreco
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Re: Of Orcs and Men

Post by matreco » Fri Nov 02, 2012 4:13 pm

Looking fwd to the script, great work so far.

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TaylorMouse
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Re: Of Orcs and Men

Post by TaylorMouse » Thu Nov 15, 2012 10:17 am

This is nice!!

Share the max script man :)

like please...

T

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Re: Of Orcs and Men

Post by TaylorMouse » Tue Nov 20, 2012 11:53 pm

unpacked the first spk with WinRar, the sli.spk
apparently they are all valid xml files :)

T.

kilik
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Re: Of Orcs and Men

Post by kilik » Thu Dec 13, 2012 2:28 pm

hi all i'am looking for information about pgz sounds thanks

liuxing
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Re: Of Orcs and Men

Post by liuxing » Tue Jan 10, 2017 4:56 pm

joqqy wrote:I am writing a Max Script importer.

Work in progress for the .pssg database importer for Max:
Image
Image

Geometry and UV solved, currently working on the bones and skinweight structure.

Best regards
joqqy
can you share this script

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Re: Of Orcs and Men

Post by freakshow » Fri Feb 10, 2017 7:31 pm

Sorry for necro, any chance on releasing the script albeit unfinished?

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Acewell
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Re: Of Orcs and Men

Post by Acewell » Fri Feb 10, 2017 10:32 pm

maybe you can try Szkaradek123's Blender importer
viewtopic.php?f=16&t=12473

says it supports
-Of Orcs and Men PS3
or maybe upload some samples for anyone interested to look at
:D

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