well, Bogus, you don't give up, I really like that.
For your Noesis script, dunno whether the
vertex counts you get in the for loop
are correct (often it's 3 only).
In general I'd say it doesn't make much sense to care for meshes here as long as you don't have the
output.bin it seem they have different FVF sizes (angel, FVF size=80, iirc).
eskimo and the
snowman it seems to be 16. As soon as you found the
correct FVF size you can identify the
vertex block length and divide it by the
FVF size to get the
vertex count (for that block).
problem is the
FIs (face indices). It's triangle strips (with bytes to skip) but dunno whether I got them correctly.
edit: well, seems I confused myself with tristrips, because the
culling showed a decent mesh. Of course, it's standard triangles
, and the
snowman looks much better then.
"Eskimo" looks rather weird. For the
snowman it seems I'm on the
right track (toggled face culling in Noesis).
btw: no, you can't get this with hex2obj
directly, I had to manipulate the
FIs block in the
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