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Dark Sider 2 Model?

Post questions about game models here, or help out others!
matreco
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Re: Dark Sider 2 Model?

Post by matreco » Fri Oct 19, 2012 6:52 pm

Ares722 wrote:well.. so actually the only way to obtain a uvmapped T posed model is to transfer the uv maps from a ripped model to the t posed one.
Obviously u need a perferct ripp to do this succesfully. ( each model need to have the same number of vertexes)

It seems like it, if you want a perfect T form on the model. I havent tried it but it seems doable. Just a lot more hassle obviously.

Ares722
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Re: Dark Sider 2 Model?

Post by Ares722 » Sun Nov 11, 2012 8:44 pm

I'm sorry for bumping this old thread but I would like to say the the size of media.upak after the decompression with ds extractor
(It 2.33 gb for me ),In case i missed some files.

Thank you.

kilik
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Re: Dark Sider 2 Model?

Post by kilik » Mon Dec 10, 2012 12:13 am

any idea for sound i have dragon unpacker exporting but unreadble

warzonefury
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Re: Dark Sider 2 Model?

Post by warzonefury » Thu Jan 31, 2013 6:28 pm

Merci pour ce topic ! Ca m'a beaucoup aidé pour avoirle model 3D de Death :) MERCI !!!

Thx for this post ! It helped me a lot to get the 3D model of Death :) THANK YOU!

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Demonsangel
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Re: Dark Sider 2 Model?

Post by Demonsangel » Mon Jul 01, 2013 6:22 pm

Could anyone send me some sample files?

gfhjkm11
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Re: Dark Sider 2 Model?

Post by gfhjkm11 » Fri Mar 21, 2014 11:59 pm

Thx for this post ! It helped me a lot to get the 3D model of Death THANK YOU!

Link for model http://webfile.ru/82116eaed472945a7aee7e91bdcbb9a8

Shadowmist
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Re: Dark Sider 2 Model?

Post by Shadowmist » Sun Oct 05, 2014 9:23 pm

Hey guys! Is there any way to extract the animations or at least the bones with this? I see your structs account for the bone data but no actual bones are being found in Noesis. Am I doing something wrong or there's no way to extract the bone data at this point?

BTW, just registered :)

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zaramot
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Re: Dark Sider 2 Model?

Post by zaramot » Mon Oct 06, 2014 9:42 am

If you have 3ds max, you could use this script to get model with bones+weights.

viewtopic.php?f=16&t=11574&hilit=darksiders+2
Making model-import scripts, PM

Shadowmist
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Re: Dark Sider 2 Model?

Post by Shadowmist » Tue Oct 07, 2014 5:03 pm

zaramot wrote:If you have 3ds max, you could use this script to get model with bones+weights.

viewtopic.php?f=16&t=11574&hilit=darksiders+2
You are AMAZING! :) Thanks a ton!!

Shadowmist
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Re: Dark Sider 2 Model?

Post by Shadowmist » Sat Oct 11, 2014 7:23 pm

Also, is there a way to extract the animations?

TheSlayerNL
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Re: Dark Sider 2 Model?

Post by TheSlayerNL » Thu Oct 16, 2014 7:14 pm

A friend of mine told me about this tool, which is awesome, but it doesn't work on DLC's. Is there a way to make it work for DLC's too? They seem to have their own mnfst file, tried using the tool but it just stops responding sadly :( I can send the mnfst file for Argul's Tomb DLC (which has an awesome Dragon Boss) through PM if needed :)

EDIT: here is a link of what the dragon looks like http://www.ericspitler.com/frostbanedragonlow.html

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Re: Dark Sider 2 Model?

Post by TheSlayerNL » Tue Oct 21, 2014 5:11 pm

So it seems nobody cares for the DLC then? I really hope someone adds a fix for the DLC or makes it for Darksiders 1.

Yeti
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Re: Dark Sider 2 Model?

Post by Yeti » Wed Nov 05, 2014 8:38 pm

Shadowmist wrote:Also, is there a way to extract the animations?
there is a dead thread where someone was trying to extract the animation files to a readable format, if you can find anything useful towards being able to do so, please tell me :P

dibe91
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Re: Dark Sider 2 Model?

Post by dibe91 » Sat Nov 08, 2014 7:22 am

sorry as you use the extractor?

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