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Dark Sider 2 Model?

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TaylorMouse
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Re: Dark Sider 2 Model?

Post by TaylorMouse » Mon Aug 20, 2012 10:37 am

Yes, indeed, I also believe the OffZip should extract the files with a name and an extension, not a binary value and then the extension :/

wich makes it unclear what file we are dealing with...

Do we have the code of OffZip, or can we get it to make some changes to it?

I'm currently playing this game and sometimes I use 3D Ripper DX, and it does the job quite well, for models, not for textures.
These models do look amazing to study!

So how do we proceed?

T.

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Re: Dark Sider 2 Model?

Post by finale00 » Tue Aug 21, 2012 12:16 am

The hex is the location where the data starts. The extension is something it tries to assign based on the file signature or something.

I haven't tried other options in offzip though.
The upak archive itself doesn't seem to have any filenames (someone sent me a filecutter head/tail). There are several OPBK strings, so I thought maybe I'll just run offzip on one of them.

And it produces a file with several BOD strings. Not sure if that means they go together, but the one I have has one 3D model BOD and 3 material BOD's all in one file lol

And also this:

{ID} is being all badass in {Region}
{ID} is in an epic conflict with a boss
{ID} executed a {Combo} hit combo with finesse
{ID} is exploring around {Region}
{ID} is fighting against {Creature}
{ID} has brought death to {Region}
{ID} has died {Deaths} times
{ID} idle {ID} killed {Kills} in {Region}
{ID} is killing enemies in {Region}
{ID} was last killed by a {Creature}
{ID} just went up another experience level
{ID} just leveled up a possessed weapon
{ID} is navigating game menus
{ID} has spent {GameTime} playing Darksiders II
{ID} is traversing a path in {Region}
Haha pretty amusing.
But ya...doesn't seem to be any filenames. They probably group them together by the OBPK's though.

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Re: Dark Sider 2 Model?

Post by amzerof6 » Wed Aug 22, 2012 5:34 am

Darksiders2(pc)'s upak files all in the file directory "media".In this directory I found a scripts.obsp file, it's like include some file directory name. maybe have a little help?
already upload that file.

///////////////////////this is the files list&size of darksiders2(pc)'s "media" file directory //////////////////////////////
[anim_streams]
[sounds_streamed]
[video]
anim_streams.upak 470,758 KB
maps.upak 982,538 KB
media.upak 1,772,372 KB
pc.mnfst 432 KB
scripts.obsp 16,630 KB
worldnodes32.bin 9,576 KB
worlds.bin 48,262 KB
/////////////////////////////////////////////////////////////////////

I'm very happy finale00 start work on this game,you're my hope :),thank U!!!!!!
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finale00
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Re: Dark Sider 2 Model?

Post by finale00 » Wed Aug 22, 2012 6:26 am

manifest file might be indexing into the upak files considering the structured strings and integers...
already upload that file.
Where's the scripts.obsp file?

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Re: Dark Sider 2 Model?

Post by amzerof6 » Wed Aug 22, 2012 8:34 am

sorry,wrong file name,"pc.mnfst 432 KB" this file

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Re: Dark Sider 2 Model?

Post by amzerof6 » Wed Aug 22, 2012 8:57 am

I think scripts.obsp is game's scripts package,if you think that's useful, you can download it from here:

https://rapidshare.com/files/3126408618 ... s.obsp.rar

Sir Kane
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Re: Dark Sider 2 Model?

Post by Sir Kane » Wed Aug 22, 2012 9:09 am

The pc.mnfst and .upak files contain OBPK archives which in turn contain the files (uncompressed filetable + deflate compressed file data).

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Re: Dark Sider 2 Model?

Post by TaylorMouse » Wed Aug 22, 2012 12:18 pm

I'll try it again tonight

T.

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Re: Dark Sider 2 Model?

Post by amzerof6 » Thu Aug 23, 2012 8:00 am

Sir Kane wrote:The pc.mnfst and .upak files contain OBPK archives which in turn contain the files (uncompressed filetable + deflate compressed file data).
OBPK is package of PS3? I don't understand this infomation had any help?

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Re: Dark Sider 2 Model?

Post by Sir Kane » Thu Aug 23, 2012 9:29 am

Posted my extractor for DS2 there: viewtopic.php?f=10&t=9475&p=77690#p77690

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Re: Dark Sider 2 Model?

Post by amzerof6 » Thu Aug 23, 2012 9:51 am

I uploaded a file.that's darksider1's war.oppc. it's still can be export a bod files, hope that's can be some help.

https://rapidshare.com/files/3097280076/war.zip

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Re: Dark Sider 2 Model?

Post by amzerof6 » Thu Aug 23, 2012 10:37 am

Sir Kane wrote:Posted my extractor for DS2 there: viewtopic.php?f=10&t=9475&p=77690#p77690
wow,that's a gread job!!!!

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Re: Dark Sider 2 Model?

Post by amzerof6 » Thu Aug 23, 2012 12:06 pm

I used Sir Kane's tool export a lot of files, looks like .dcm is the model , like "SPACE MARINE",so I try "SPACE MARINE TOOLS 1.0" frome http://forums.relicnews.com/showthread. ... ack-v0.1.0 ,but that script import 3dmax doesn't work.

I upload some files, include dcm&dds .....thank a lot for those great tools

https://rapidshare.com/files/2330191840 ... axea01.zip

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Re: Dark Sider 2 Model?

Post by S0UZ » Sun Aug 26, 2012 11:50 am

Any update,everyone?How to view these file?

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Re: Dark Sider 2 Model?

Post by finale00 » Sun Aug 26, 2012 9:56 pm

Can someone upload some more? Thanks.
The dcm file is straightforward for the most part. Just need to identify what the structs are (might not be as straightforward)

Image

Here's a quick layout of the file. I didn't look into the structures.
Noesis plugin in my dropbox. If you want to continue with that just go ahead.

Code: Select all

struct dcm_file {
   int[5]
   int[2]
   int
   float
   short
   int[5]
   float[6] bbox?
   byte
   short len
   byte[len] meshName?

   int
   int
   int numVerts
   int
   int numIdx
   int
   int index_buffer_size # numIdx * 2
   int index_size # 2

   short[numIdx] indices
   numVerts Vertex
   numVerts Unk1
   numVerts Unk2

   #EOF
}

struct Vertex {
   float[3] x, y, z
}

struct unk1 {
   20 bytes
}

struct unk2 {
   16 bytes
}
amzerof6 wrote: I upload some files, include dcm&dds .....thank a lot for those great tools

https://rapidshare.com/files/2330191840 ... axea01.zip
Thanks, now the data makes a lot more sense...

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