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[PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

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ShinKun
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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by ShinKun » Tue Aug 07, 2012 9:35 pm

Tried yours and still get the read error. The smaller sized BSP worked fine with anything unchecked though The bigger filesize crashed with this error. Image

If I check any other options, I still get the read file error.

Edit: it working again. Weird. The one I downloaded form your site works now.

However, it doesn't import right.

Image

It not suppose to have missing faces...

I appreciate you trying to help. I really do.

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DCxDemo
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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by DCxDemo » Wed Aug 08, 2012 10:59 am

ok, i see now, the problem is in material split. i ignored it and i have full mesh, but it's untextured.
it must be using different face storing method, but... it worked for both trilist and tristrip. i've also added extra bytes check, so you don't need to bother deleting 'em.

edit: i think i fixed it.
remember that this should be used with default checkboxes states to work.

edit2: 1 more fix - now you can choose extension that will be written in mtl file.
bsp2objv021sonic.rar
and it still works with thps3 files. i think i should write a general bsp tool.
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ShinKun
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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by ShinKun » Wed Aug 08, 2012 11:39 am

Have you looked at the Shadow The Hedgehog ones? It's the same BSP version, but they don't have the FFF014.
Also, thanks for the tool. By the way, do you mind if I upload this and post this one Sonic Retro?

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by DCxDemo » Wed Aug 08, 2012 3:45 pm

ShinKun wrote:Have you looked at the Shadow The Hedgehog ones? It's the same BSP version, but they don't have the FFF014.
another game? tell me if it doesn't work. file version doesn't matter until something changed there in file structure.
ShinKun wrote:Also, thanks for the tool. By the way, do you mind if I upload this and post this one Sonic Retro?
this tool is free to use. post some textured screens if you can.

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by ShinKun » Wed Aug 08, 2012 4:22 pm

Yea, I sent to the Shadow The Hedgehog ones, dunno if you looked at them. Your tool will load them them just fine, but when imported into max, they are blank.

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by DCxDemo » Wed Aug 08, 2012 5:09 pm

i never played a single sonic game and those sites are kinda mystery to me. there's no way i could find it if you posted it somewhere.

if smth doesn't work, show me the files, i'll check what i can do.

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by ShinKun » Wed Aug 08, 2012 6:06 pm

It's in the same pack i PM'd you. I'll Pm you again though.

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by DCxDemo » Wed Aug 08, 2012 9:36 pm

these are collision models, they dont have textures applied, uv coords are always zero. looks like these are used in physics calculation, not rendering. the model itself should be somewhere around with similiar filename, but without COLI.

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by ShinKun » Wed Aug 08, 2012 9:49 pm

Those are the only BSP files in the .one archive. I think I found out where the geometry is found, but no actual way to rip the file.

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by DCxDemo » Thu Aug 09, 2012 11:16 am

then you'll need someone who will write unpacker first. and you didn't show me screens yet, i'd like to see textured environments. maybe a link where you published it?

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by ShinKun » Thu Aug 09, 2012 11:21 am

Sorry forgot.
Image

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by SimulatorSam » Wed Mar 17, 2021 3:12 pm

DCxDemo wrote:
Tue Aug 07, 2012 1:53 pm
1st of all try to combine 'have normals' and 'have extrauv' checkboxes before you're sure my tool fails. if it does, i might try to modify it to work with sonic, i already tried dave mirra freestyle bmx and italian job which uses same bsp format and it involved some minor code fixes. i'd give it a shot, if you'd provide me an example of sonic bsp file.
Sorry to bump an old thread. I'm trying to use the bsp2objv021sonic tool linked earlier in The Italian Job. Would you happen to still have a version of the tool that works for The Italain Job BSPs?

Code: Select all

(levels names are based on observation and skybox textures)
levela: empty mesh					- london
levelb: some verts					- turin
levelc: "I/0 error 131." crashes, some verts		- car testing track
leveld: takes awhile, only some verts			- getaway turin
levele: "I/0 error 131." crashes, 0 byte obj		- turin at night
levelf: "I/0 error 131." crashes, 0 byte obj		- alps
levelg: some verts					- red white and blue motorway
levelh: some verts					- birds-eye camera london
levelj: "Read beyond end of file." some verts		- car testing track again
levelk: some verts					- snow map

Options used:

Split by materials
BSP have normals data
BSP have extraUV data
.mtl texture type .bmp
Here's what the resulting .obj's usually look like. Just a very small portion of the map made of just vertices. The .mtl files look filled out though.Image

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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by DCxDemo » Sat Mar 20, 2021 4:19 am

SimulatorSam wrote:
Wed Mar 17, 2021 3:12 pm
Sorry to bump an old thread. I'm trying to use the bsp2objv021sonic tool linked earlier in The Italian Job. Would you happen to still have a version of the tool that works for The Italain Job BSPs?
I barely remember delphi to fix the old tool, but here's a newer one. check readme.

Image
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Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD

Post by SimulatorSam » Sat Mar 20, 2021 7:55 am

Brilliant, thank you very much. :)

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