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[PC] Saints Row Third: Character Models

Post questions about game models here, or help out others!
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howfie
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[PC] Saints Row Third: Character Models

Post by howfie » Sat Jul 28, 2012 10:53 am

Image

Source Code:

pc_saints_row3.h
pc_saints_row3.cpp

Instructions:

Code: Select all

* Copy all VPP_PC files from Steam\steamapps\common\saints row the third\packfiles\pc\cache to another directory.
* Use Rick's UnpackVPP tool to extract the VPP_PC files by dragging and dropping.
* Rick's latest UnpackVPP build crashes on soundboot.vpp_pc.
* You should have a bunch of folders and you can delete the extra VPP_PC files.
* Don't use Rick's UnpackSTR2; ripper takes care of this.
* Place ripper.exe and the zlib DLL in this directory as well.
* Before you run ripper, I would delete any directories that don't contain models files (like sound directories). ripper will run faster this way.
* Run ripper.exe.
* Look at image below to see how your folder should look before running ripper.
Image

Notes:

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* Extraction takes a long time, 30+ minutes lol. After extracting all STR2 files and textures, there are 200,000+ files. It takes time to search for files.
* Character models only.
* Texturing is manual (for now).
* Models are in LWO files.
* Skeletons are in OBJ files. They were kind of complex and best I can do is just joints connected by lines.
* Use your modeler to reconstruct bones to your liking using the OBJ file.
* Skeletons need to be rotated.
If you want static models, and there are over 100,000 of them (there are many duplicate files in different STR2_PC files though), either reply here or hit that thanks button to let me know there's interest. I tend to stop working on things when there is no interest (One Piece, Rise of Nightmares, etc.).

If there is anything wrong with any of the models, let me know. It is too hard to browse through 2,690 model files, 2,890 texture files, etc., to see if everything is OK. Some models had multiple UV channels; hope I got the right ones lol.
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Last edited by howfie on Mon Jul 30, 2012 2:13 pm, edited 2 times in total.

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Re: [PC] Saints Row Third: Character Models

Post by lumekano » Sat Jul 28, 2012 12:02 pm

lol greats Job ^^ look like you work really hard^^
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Re: [PC] Saints Row Third: Character Models

Post by rexil » Sat Jul 28, 2012 12:31 pm

Thanks again o/

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Re: [PC] Saints Row Third: Character Models

Post by howfie » Sat Jul 28, 2012 2:12 pm

NP.

There was a ZLIB bug in the extractor... some of the DLC archives contain 0-byte files, which is why you see a ZLIB error around
Processing file 2396 of 6393: C:\Users\semory\source\xentax\Release\saints\dlc1\Running Man DLC.str2_pc.

Problem fixed and first post updated.

There is also a problem with some of the head LOD models. An eye point is off and I think this is intentional since the UV's are fine and the point is like in the middle of the vertex buffer. Not sure why... many of them are the same point... point #200 in the vertex buffer. I will look into it soon.

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Re: [PC] Saints Row Third: Character Models

Post by The Chief » Sat Jul 28, 2012 8:19 pm

Ok i apreciate that info howfie and thanks for release this. :)

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Re: [PC] Saints Row Third: Character Models

Post by rexil » Sat Jul 28, 2012 10:00 pm

head's must be hiding from us :P
Image
DxRipper rip no UV's.

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Re: [PC] Saints Row Third: Character Models

Post by howfie » Sat Jul 28, 2012 10:19 pm

send me that file... i will convert some of the points to hex and do a file search for these numbers, even if they exist in the EXE lol. that pic you posted might be from cf_body.

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Re: [PC] Saints Row Third: Character Models

Post by rexil » Sat Jul 28, 2012 10:42 pm

howfie wrote:send me that file... i will convert some of the points to hex and do a file search for these numbers, even if they exist in the EXE lol. that pic you posted might be from cf_body.
There's a npc_basehead for male(john) and female(iory) they have good quality, I think the game uses morphs on them, maybe.
I'll pm you that head file in a sec.

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Re: [PC] Saints Row Third: Character Models

Post by howfie » Sun Jul 29, 2012 3:01 am

not just maybe, that is indeed the case :-). you pretty much guessed it. just have to figure out the morph format. for example, the base mesh has 0x592 vertices and shaundi's morph file has this at the end. this is going to require the ripper to do another pass at the files.

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9005 6779 8500 151B 1548 D1F6
9105 6D75 8400 0000 0000 0000
i still haven't found that super high-resolution face you posted. it's not any of the base meshes lol. i couldn't search for it because dx ripper must scale the points (the head model in the OBJ wasn't on the same scale as the base meshes).

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Re: [PC] Saints Row Third: Character Models

Post by rexil » Sun Jul 29, 2012 4:27 pm

howfie wrote:not just maybe, that is indeed the case :-). you pretty much guessed it. just have to figure out the morph format. for example, the base mesh has 0x592 vertices and shaundi's morph file has this at the end. this is going to require the ripper to do another pass at the files.

Code: Select all

9005 6779 8500 151B 1548 D1F6
9105 6D75 8400 0000 0000 0000
i still haven't found that super high-resolution face you posted. it's not any of the base meshes lol. i couldn't search for it because dx ripper must scale the points (the head model in the OBJ wasn't on the same scale as the base meshes).
It's from the initiation station, I couldn't get dxripper working with the full game.

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Re: [PC] Saints Row Third: Character Models

Post by The Chief » Mon Jul 30, 2012 1:33 am

Hey howfie just curius how i can import the LW0 files into max ? there is any plugin for that ?
i didnt research but dont find any usefull info.

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Re: [PC] Saints Row Third: Character Models

Post by howfie » Mon Jul 30, 2012 1:52 am

No there is no light waves plugins for 3 d studio max that I know of. There are some things that complicate matters such that skin controllers in 3 d studio max must have weights associated with bones. Also the 3 d studio max plugin sdk is really really ugly. I might write a max script plugin for lwo files pretty soon. But for now there are some things that you can do. You can use light wave and convert the lwo to either obj or fbx. You can also use blender to convert the files as well, which is what rexil does.

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Re: [PC] Saints Row Third: Character Models

Post by The Chief » Mon Jul 30, 2012 2:46 am

Oh ok , thanks for clarify that . :)

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Re: [PC] Saints Row Third: Character Models

Post by Maxunit » Mon Jul 30, 2012 11:10 am

Heyo there,

howfire, is the ripper application working properly? Because there are a few files, at least for me, which the ripper cant unpack, mostly from the patch_compressed and patch_uncompressed directories and then just stops. If I remove all those unpackable files and let it do its job, the dds textures are all...invalid. At least for Photoshop.

Or did I miss something?

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Re: [PC] Saints Row Third: Character Models

Post by howfie » Mon Jul 30, 2012 11:26 am

i have 72 game files in patch_compressed, plus 3 files ripper ripped for a total of 75 files. first version of ripper had a bug because i didn't test it with DLC... some DLC str2_pc files had empty files and it caused some problems but textures should be OK. i fixed it maybe a few hours after i posted first post. btw, NVIDIA's DDS photoshop plugin is known to be shit, too many phoney disc errors and other errors etc. when irfanview and other applications load them just fine.

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