Need help identify Yulgang files viewer/exporter

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blablukura
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Need help identify Yulgang files viewer/exporter

Post by blablukura » Sun Jul 01, 2012 8:57 am

Hi, Yulgang online is an really old game, so I don't think its encryption is too complicated or may be there is no encryption at all for the files
I need help identify the view and exporter for these files, I tried Noesis but didnt work
sample files link removed =.=" rules not allow
if someone want to examine the files pm me i'll give the linkss
.d2s is texture file ( u can view it by XnViewer or change file type to .dds, its like .dds file )
.skin is mesh file
.bon is bone file
.ani is animation file
this game has some very cool model (asian martial art style )
http://yulgang.asiasoft.co.th/images/wallpaper/026.jpg
Last edited by blablukura on Sun Jul 01, 2012 7:18 pm, edited 1 time in total.

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Demonsangel
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Re: Need help identify Yulgang files viewer/exporter

Post by Demonsangel » Sun Jul 01, 2012 3:10 pm

Game resource sharing is against Xentax's newest rules.
viewtopic.php?p=73429#p73429

Moderators delete offending posts so you might want to remove/delinkify if you want to keep your request/post.

finale00
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Re: Need help identify Yulgang files viewer/exporter

Post by finale00 » Sun Jul 01, 2012 7:35 pm

I looked at the game before and got textured meshes out but I don't remember where I put the script (doesn't seem to be in my dropbox) or what I called it.

viewtopic.php?f=16&t=7206

Lol this is awkward.

EDIT: turns out I never wrote a noesis plugin for it. I wrote one using the sanae3d python script but never converted it. Anyone want to send me models with textures?

finale00
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Re: Need help identify Yulgang files viewer/exporter

Post by finale00 » Mon Jul 02, 2012 3:58 am

Here I looked at it a couple minutes ago and wrote the plugin.
http://db.tt/j4CAFj8N

This is the model you sent me:

Image

There are two integers in the header that I'm not sure of, and the first byte might mean something.

There is some more data at the end of the file which I don't really get either.

For the vertex data, based on what I've learned about bone weights, there are three floats that almost add up to 1.0 all the time, followed by 4 bytes that are probably bone indices.

However I'm concerned with the fact that they don't always add up to 1.0; one of them is like 0.3 + 0.5 + 0.15, which is 0.95. Do weights always add up to 1.0?

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Re: Need help identify Yulgang files viewer/exporter

Post by chrrox » Mon Jul 02, 2012 4:11 am

some games list 3 floats and 4 bone id's then the leftover weight gets assigned to the last bone listed.

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Re: Need help identify Yulgang files viewer/exporter

Post by finale00 » Mon Jul 02, 2012 4:17 am

Oh, I see 4 unique bone indices and 3 floats. That would make sense then, since it would save on space and computing the last weight wouldn't be hard.

Does noesis automatically consider that when I bind weight buffers?

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Re: Need help identify Yulgang files viewer/exporter

Post by Demonsangel » Mon Jul 02, 2012 9:10 am

Yes it does, or atleast it seems to do it for the PoE models.

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