[PS3] One Piece Kaizoku Musou

Post questions about game models here, or help out others!
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howfie
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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Tue Oct 09, 2012 6:17 pm

ripper was written for the japanese version of the game.

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Tue Oct 09, 2012 7:47 pm

OK, looking at source code, the following happens:

1. Ripper scans current directory and all subdirectories for any .A, .B, and .C files. Make sure that LINKDATA.A, LINKDATA.B, and LINKDATA.C are THE ONLY .A, .B, .C files inside the folder along with ripper.

2. Ripper opens up each file and the first thing it does is look at the first four bytes. The first four bytes must be 0x077DF9. If it is not, you get that error message. Post a screencap of your A, B, C files loaded in a hex editor. Maybe you have a bad rip.

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Tue Oct 09, 2012 10:39 pm

bad rip; that data is still encrypted. how did you get the data from your PS3? is it jailbroken + with custom firmware + true blue?
Last edited by howfie on Tue Oct 09, 2012 10:43 pm, edited 1 time in total.

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Tue Oct 09, 2012 10:47 pm

ps3 needs to be jailbroken with custom firmware. cannot have firmware greater than 3.55 on your current machine to jailbreak.

best way is to just download it now (since you own the game). as some other guy noted, it is impossible to find (it is on newsgroups though if you are willing to pay $10 for a month worth newsgroup access to get what you want).

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Tue Oct 09, 2012 10:52 pm

i tried to get the bones and some of the bones were in place, but for some things like skirts and stuff the bones were really fucked up (like they use the same transforms as the cloth parts); so yeah, no bones for this game unfortunately.

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Re: [PS3] One Piece Kaizoku Musou

Post by skyvenom » Tue Oct 23, 2012 6:40 pm

Anything new released recently that might help us get those DLC files?

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Tue Oct 23, 2012 10:33 pm

Don't have files to test. Pm me if you have them. :-)

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Re: [PS3] One Piece Kaizoku Musou

Post by kawayide » Fri Dec 14, 2012 6:06 pm

I like the tool. No source code to research(pity).

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Sat Dec 15, 2012 1:19 am


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Re: [PS3] One Piece Kaizoku Musou

Post by kawayide » Sun Dec 16, 2012 2:10 am

8)

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Re: [PS3] One Piece Kaizoku Musou

Post by weling2010 » Fri Apr 12, 2013 4:47 am

I try to get the models One Piece Kaizoku Musou 2 ripped by Caravan using the same exe (thank howfie for the ripper) but only extract the textures, I wonder if someone else already tried? i don't know if this version by caravan was ripped fine or maybe models encrypted are otherwise

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Fri Apr 12, 2013 5:50 am

reason: there are new model types in g1m format. i am working on it, but it may take a while.

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Re: [PS3] One Piece Kaizoku Musou

Post by jooped » Sat Apr 13, 2013 5:14 am

weling2010 wrote:I try to get the models One Piece Kaizoku Musou 2 ripped by Caravan using the same exe (thank howfie for the ripper) but only extract the textures, I wonder if someone else already tried? i don't know if this version by caravan was ripped fine or maybe models encrypted are otherwise
From what I have seen the only difference in the g1m files is the fact that their headers are G1M_0035 and G1MF0022 rather than G1M_0034 and G1MF0021. If you really need the models you could just batch swap the headers and they should convert that way, granted I haven't converted enough models to see if the only thing that has changed are the headers.

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Sat Apr 13, 2013 10:49 am

interesting, so just changing the version number actually works?

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Re: [PS3] One Piece Kaizoku Musou

Post by jooped » Sat Apr 13, 2013 7:12 pm

howfie wrote:interesting, so just changing the version number actually works?
For the most part, I know post-TS Nami and Robins hair doesn't convert but I think that is because their hair uses cloth physic.

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