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[PS3] One Piece Kaizoku Musou

Post questions about game models here, or help out others!
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howfie
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[PS3] One Piece Kaizoku Musou

Post by howfie » Sat May 26, 2012 6:43 am

Instructions:
* Place ripper.exe where .A, .B, and .C files are.
* Run ripper.exe.
* Wait for a while.
* Locate LWO files.
* Locate appropriate textures.
* Convert textures to TGA using Photoshop.
* Move TGA files to where LWO is.
* Open LWO in LightWave.
* Texturing is automatic; if it asks where textures are, point to same directory and voila.

Example:
* The following picture below, her LWOs are in LINKDATA_A/0400 directory. Her textures are in LINKDATA_A/0896 directory.
* Remember, all tits need to be reoriented lol.

Notes:
* Character models are in pieces.
* Tits are not oriented correctly.
* You will have to transfer all tits to Maya or Max to reorient; LW does not rotate vertex normals along with geometry.
* Hair also typically has to be moved, but not reoriented, to the right place as well.
* Geometry with cloth physics are not implemented.
* No bones yet. Has UV, normals, weights. Too lazy to do bones right now.
* No level geometry yet; those are located in G1E files.
* G1M files contain characters, props, ships, and skyboxes; that's what you get.
* There is also LOD geometry in the files, you can recognize them because they do not have UVs.

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Re: [PS3] One Piece Kaizoku Musou

Post by Ares722 » Sat May 26, 2012 11:29 am

omg..u are awesome xD

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Re: [PS3] One Piece Kaizoku Musou

Post by rexil » Sat May 26, 2012 12:31 pm

Thank you howfie, Nice job on this one.

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Sat May 26, 2012 12:50 pm

no problem. you guys are welcome, enjoy. it's too bad nami's skirt is cloth and is thus missing. i don't think they use this technique, but one day if I have some more time I'll read it lol.

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Re: [PS3] One Piece Kaizoku Musou

Post by finale00 » Sat May 26, 2012 8:29 pm

howfie wrote:it's too bad nami's skirt is cloth and is thus missing.
How unfortunate indeed.

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Sat May 26, 2012 10:11 pm

You make it sound like seeing a skirtless girl with her panties exposed is a bad thing har har har.

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Re: [PS3] One Piece Kaizoku Musou

Post by jaden » Sun May 27, 2012 3:06 am

aweeeeeeeeeeeesome

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Re: [PS3] One Piece Kaizoku Musou

Post by Rimbros » Sun May 27, 2012 6:37 am

Infortunatly its imposible found this game.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM

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Re: [PS3] One Piece Kaizoku Musou

Post by GDL » Sun May 27, 2012 6:50 am

How did you know lightwave was my favorite 3D app ;-D

No more OBJ importing/exporting

Also, if you want to use the .DDS images in LW you could use this plugin, it's a D3D exporter for LW but you can load only the DDS.p file and get DDS image support:

http://www.dstorm.co.jp/dsproducts/Free ... xport.html

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Sun May 27, 2012 7:33 am

actually, i have been aware of that dstorm plugin for many years now, but I thought it didn't work with anything greater than LW9. a lot of people on the newtek forums have complained about it. there is also this one as well. when i get home in a few days i will check it out and if it works well i will change the TGA requirement in the next release. you can also load the lwos in a hex editor and do a replace all... replace .tga with .dds.

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Re: [PS3] One Piece Kaizoku Musou

Post by kuraudo94 » Mon Jun 11, 2012 10:23 am

hi, thanks for this tutorial.
I have a problem: '.lwo' are pieces of characters and it's ok, I can open them but...about the textures? How can I open them? I think them are the '.g1m' files but I really don't know how to open. You say that I have to use photoshop but it never can open those kind of files, so I tryed to use texture finder but I can't found the true settings.
Can you help me?
thanks in advance.

P.S.= I use photoshop CS6

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Mon Jun 11, 2012 11:10 am

textures are dds files; g1m files are game model files (m = model)

install NVIDIA DDS plugin for photoshop
http://developer.nvidia.com/nvidia-text ... -photoshop

open up DDS files in photoshop

for each image, Shift + Ctrl + S to save as

save as tga

put tgas where lwo file is at

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Re: [PS3] One Piece Kaizoku Musou

Post by kuraudo94 » Mon Jun 11, 2012 11:18 am

howfie wrote:textures are dds files; g1m files are game model files (m = model)

install NVIDIA DDS plugin for photoshop
http://developer.nvidia.com/nvidia-text ... -photoshop

open up DDS files in photoshop

for each image, Shift + Ctrl + S to save as

save as tga

put tgas where lwo file is at
and where are those dds files?
I just have folder like '406' but there are just '.lwo' and '.g1m'
Maybe this is because I extracted just 'LINKDATA.A'
But that's what appear when I open the game folder: PS3_GAME>USIDIR>LINKDATA_PS3 and there is just the '.A' files...where are the '.B' and '.C' files?
thanks in advance for the reply.

P.S.= searching better I found that the folders after 1000 contain dds files, so have I to search the right folder for every character? or am I doing something wrong?
Last edited by kuraudo94 on Mon Jun 11, 2012 11:47 am, edited 1 time in total.

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Mon Jun 11, 2012 11:40 am

the game has B and C files; if yours does not have it, you probably didn't extract the game right. or if you downloaded it, you downloaded a bad rip. most textures are in the C file.

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Re: [PS3] One Piece Kaizoku Musou

Post by howfie » Mon Jun 11, 2012 12:00 pm

There should be 6000+ dds files. You have a bad rip.

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