Gunslayer Legend

Post questions about game models here, or help out others!
finale00
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Gunslayer Legend

Post by finale00 » Thu May 03, 2012 4:14 am

Image

Game is out.
Trailer: http://tps.qq.com/web201204/video.shtml ... d=0&page=1

DL: http://tps.qq.com/web201204/download.shtml

The game uses unreal engine
Data is compressed.

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Re: Gunslayer Legend

Post by Rimbros » Fri May 04, 2012 12:47 am

If game use Unreal Engine then can be analized with gildors tools?
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Re: Gunslayer Legend

Post by GDL » Fri May 04, 2012 2:22 am

Reminds me of 3 things:

GunZ (an old game, very similar, maybe some of you played it)
Resonance of Fate (PS3/360 game)
Sucker Punch (the movie)

. . . is like a rip off those 3 combined XD

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Re: Gunslayer Legend

Post by finale00 » Fri May 04, 2012 4:31 am

Gunz...I think at some point I wanted to write an exporter for the map files, but never got around to it lol
Rimbros wrote:If game use Unreal Engine then can be analized with gildors tools?
Maybe.

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Re: Gunslayer Legend

Post by RunaWhite » Sat May 05, 2012 11:29 pm

From what I can see, there is no umodel support at the moment and Gildor doesn't seem interested in it, sadly.
So, unless he will decide to make this game compatible with umodel, we need to find another way to extract these models..

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Re: Gunslayer Legend

Post by Rimbros » Mon May 07, 2012 11:33 pm

I send the files to Gildor and he tell its a ugly game and he dont want wasthe time on this.
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Re: Gunslayer Legend

Post by RunaWhite » Tue May 08, 2012 11:08 am

Rimbros wrote:I send the files to Gildor and he tell its a ugly game and he dont want wasthe time on this.
Damn it, the models look cool. Well ok.. is there another way to extract the models instead of umodel??

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Re: Gunslayer Legend

Post by finale00 » Tue May 08, 2012 11:14 am

lol ugly game as in, ugly format?

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Re: Gunslayer Legend

Post by RunaWhite » Tue May 08, 2012 11:17 am

finale00 wrote:lol ugly game as in, ugly format?
On the forum they say the game is generic.. but I don't know what they mean exactly. I want to extract these models (with textures, bones and weights) so badly :( I hope we can use another method, like a bms script, Noesis, other...

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Re: Gunslayer Legend

Post by finale00 » Tue May 08, 2012 5:20 pm

Unless someone else knows the format for that engine I doubt you'll get anything.

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Re: Gunslayer Legend

Post by RunaWhite » Tue May 08, 2012 11:14 pm

finale00 wrote:Unless someone else knows the format for that engine I doubt you'll get anything.
I was able to unpack the upk file, but I obtained a bunch of skeletalmesh files that I don't know how to open so..

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Re: Gunslayer Legend

Post by howfie » Wed May 09, 2012 5:06 am

send something my way... check hex sig for you know what.

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Re: Gunslayer Legend

Post by RunaWhite » Wed May 09, 2012 10:17 am

howfie wrote:send something my way... check hex sig for you know what.
You mean the files? Here, I packed some http://www.mediafire.com/?c2q9yl7w1h7kcv0 (couldn't attach the archive to the post 'cause it's too big)

There's also a .udk package..

And the extracted files attached here:
You do not have the required permissions to view the files attached to this post.

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Re: Gunslayer Legend

Post by finale00 » Wed May 09, 2012 5:24 pm

Howfie not everyone reads digits.

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Re: Gunslayer Legend

Post by howfie » Wed May 09, 2012 5:48 pm

Nor do they read rules lol.
Btw finale this stuff is kind of getting boring for me. Thinking about hanging things up after a few more games. It's been almost a year we've been here... Thinking it's time to move onto something else. What about you?

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