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Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.

Post questions about game models here, or help out others!
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zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho » Wed May 29, 2013 2:50 pm

But yeah, do you have any clues to the problems that I ran into?
No sorry, I have stopped to work into my html5 DOA (temporarily), so I didn't go further yet.

Darko can help you. :]

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Protocol X27 » Thu May 30, 2013 3:43 pm

This may be a rather complicated question, but is anyone familiar with differences between the DOA5 .tmc/l's and the NG3RE tmc/l's?

I injected one from NG3:RE into DOA5. The Geometry worked, but the materials did not. I don't understand the containers well enough yet to know what needs to be removed from the Ninja Gaiden one without screwing up the file.

Thanks :)

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by MuffinMan123 » Tue Jun 11, 2013 9:26 pm

finally I can update the 3D model for rachel

the only 3D model that was floating around the internet was her old face with those fat lips from ninja gaiden 1

sigma 2 was largely ignored because ninja gaiden 2 code was already done, but that's all in the past, now that we already have the code for dead or alive 5, ultimate's data structure will probably be very similar, I can finally have up to date 3D model for rachel.

5 years of waiting is finally over, thx for all of your work

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by kasake » Mon Aug 19, 2013 4:00 pm

I'm this problem when I try to load the HELENA_FACE.TMC

Image

I'm using the latest version of noesis (v4.0847) with the doa5_360.py plugin. As for the data extraction, I used the latest version of QuickBMS(v0.5.24b), chrrox's .bms files for ripping the data, extacting, and decrypting. My decrypted file name for Helena's face is 240J2_9F912F31]9161G16]]2573OC1DL000I0E{NF.dec, which I changed to HELENA_FACE.TMC

This happens to a couple other files as well when I try to load them in Noesis. I saw 2 separate posts of people successfully extracting Helena with long hair and one of her DLC costumes. Can anyone tell me what's wrong?

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko » Mon Aug 19, 2013 6:27 pm

kasake wrote:I'm this problem when I try to load the HELENA_FACE.TMC

Image

I'm using the latest version of noesis (v4.0847) with the doa5_360.py plugin. As for the data extraction, I used the latest version of QuickBMS(v0.5.24b), chrrox's .bms files for ripping the data, extacting, and decrypting. My decrypted file name for Helena's face is 240J2_9F912F31]9161G16]]2573OC1DL000I0E{NF.dec, which I changed to HELENA_FACE.TMC

This happens to a couple other files as well when I try to load them in Noesis. I saw 2 separate posts of people successfully extracting Helena with long hair and one of her DLC costumes. Can anyone tell me what's wrong?
Use this to unpack:

http://rghost.ru/download/47261913/08d2 ... er_v44.zip

And check this thread, there are some blender importers for DOA games, and the DOA5 importer supports bones and vertex weights.

viewtopic.php?f=16&t=6392&start=540
Image

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by paradoxflyer » Thu May 01, 2014 4:07 am

I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by blackfoxeye » Thu May 01, 2014 8:55 am

paradoxflyer wrote:I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.
If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture files with you.
Then import the obj inside Max then apply unwrap uvw modifier, and check the UVs, then you can get an overall idea which is the respective texture for that mesh. :)

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by paradoxflyer » Mon May 05, 2014 12:54 am

blackfoxeye wrote:
paradoxflyer wrote:I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.
If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture files with you.
Then import the obj inside Max then apply unwrap uvw modifier, and check the UVs, then you can get an overall idea which is the respective texture for that mesh. :)

Thank you very much you solve my problem, it's easier than I thought.

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by ngovandang » Mon Feb 23, 2015 3:54 am

Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko » Mon Feb 23, 2015 6:11 am

ngovandang wrote:Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
Do you have any image of the weapon??
Image

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by ngovandang » Tue Feb 24, 2015 6:19 pm

Darko wrote:
ngovandang wrote:Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
Do you have any image of the weapon??
Here http://vignette1.wikia.nocookie.net/nin ... 0415203748

^^! if you has more free time, then help me e port his arrows too :P
hehe

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko » Wed Feb 25, 2015 6:14 pm

ngovandang wrote:
Darko wrote:
ngovandang wrote:Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
Do you have any image of the weapon??
Here http://vignette1.wikia.nocookie.net/nin ... 0415203748

^^! if you has more free time, then help me e port his arrows too :P
hehe
Ok, What scale you need and do want it skinned or just the mesh??
Image

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by ngovandang » Thu Feb 26, 2015 1:39 pm

Darko wrote: Ok, What scale you need and do want it skinned or just the mesh??
(: Sorry, my English is very bad. But I think you ask about I want a model with bones or just mesh, right? :D

hmm... I want a model with bones! :P

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Cubeburner » Tue Mar 03, 2015 10:09 am

Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?

EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.

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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko » Tue Mar 03, 2015 3:52 pm

Cubeburner wrote:Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?

EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.
http://richwhitehouse.com/index.php?con ... sv4145.zip
Image

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