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Star Ocean 3 models?

Post questions about game models here, or help out others!
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TheDude
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Re: Star Ocean 3 models?

Post by TheDude » Mon Jan 07, 2013 8:57 pm

Ha-ha! I'm such a hoser. Delete the first line in kod.bms.
I don't know how that got in there.

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UltimateSora
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Re: Star Ocean 3 models?

Post by UltimateSora » Tue Jan 08, 2013 12:15 am

Thanks, but now I'm getting this warning when I load the Raw0 models in Max 2010

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The models load, but as soon as I get this message

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the models are deleted.

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Re: Star Ocean 3 models?

Post by TheDude » Tue Jan 08, 2013 2:30 am

I don't recall seeing the first message when I was testing it.
Just check "do not show again" followed by "yes".

As far as the second message goes, the importer works abput 80% of the time.
There're too many variations in the data and I gave up trying to make it work on everything.
Only thing I can say is keep trying different files. Character files stand a much better chance of working.
Maybe in the 100-400KB range. The larger files are more than likely things like outside environments, building etc.
Except with SO3. Some of the character files are around 1.6MB because they contain the character animations as well.
And good luck looking for a specific character: :ninja:
With Rumina from Star Ocean 3, her name in the file is "OJYOH000" :?
Assuming little endian byte order it would be HOYJO. Possibly her Japanese name.
Even assuming you know the character's Japanese name, a lot of the names are abbreviated in strange ways. :bleh:

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Re: Star Ocean 3 models?

Post by ShinKun » Sun Jan 20, 2013 3:10 am

Aren't star ocean 3 files hidden on the disc?

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Re: Star Ocean 3 models?

Post by TheDude » Sun Jan 20, 2013 7:44 pm

ShinKun wrote:Aren't star ocean 3 files hidden on the disc?
Depends what you mean by "hidden". Data is data regardless of how it's stored.
You just need the right tools to extract it......like the one's in the link on the previous page. :D

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Re: Star Ocean 3 models?

Post by Satoh » Wed Apr 24, 2013 6:22 am

TheDude wrote:I don't recall seeing the first message when I was testing it.
Just check "do not show again" followed by "yes".

As far as the second message goes, the importer works abput 80% of the time.
There're too many variations in the data and I gave up trying to make it work on everything.
Only thing I can say is keep trying different files. Character files stand a much better chance of working.
Maybe in the 100-400KB range. The larger files are more than likely things like outside environments, building etc.
Except with SO3. Some of the character files are around 1.6MB because they contain the character animations as well.
And good luck looking for a specific character: :ninja:
With Rumina from Star Ocean 3, her name in the file is "OJYOH000" :?
Assuming little endian byte order it would be HOYJO. Possibly her Japanese name.
Even assuming you know the character's Japanese name, a lot of the names are abbreviated in strange ways. :bleh:
Mostly correct Dude, but in fact the actor names (OJYOH000 and such) are in plain text order... which I suppose is big endian. Ojyoh (or Ojou) is a word meaning roughly "daughter" (Or possibly princess, I forget) This is an appropriate name for an NPC of moderate importance... more than a random maid, less than the final boss.
Truly random NPCs tend to have random(seemingly) letter strings (3 letters, underscore, letter, underscore, letter or number: npE_a_e_f003 as a random example of format)
PC map characters sometimes follow this format as well... Some models have not been found (by me anyway, despite much MUCH searching, and unarchiving many different forms of packages... why TriAce needed more than one archive format I have no clue...) Luther's out of battle model remains unfound, yet he has three separate models for the three times he appears in battle (these cannot be imported correctly at this time, missing parts...much to my chagrin)
Lenneth has not been found, Freya on the other hand, has. (And has not imported correctly for me yet)

Fayt's name is FATE, Peppita's is SOUFLE (one F as I recall) Clair is Crea, Blair is BUREA. You'll have to go full-on engrish if you want to get the best shot at finding SO3 models.

Enemies almost always use the 3 letter sequence format explained above. There are many MANY copies of the same enemy (presumably with different textures) and a few different resolutions for story centric characters. (Some animated textures for faces, some with lowpoly face animation, some with higher poly facial animation)

Character battle models, particularly in relation to the different outfits that are wearable, each have unique UVs, so you cannot dump the model for one outfit and expect the textures for the others to work simply as palette swaps. Even thought the geometry is the same, the textures are laid out differently, for whatever reason. Dump each outfit individually.

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Re: Star Ocean 3 models?

Post by TheDude » Wed Apr 24, 2013 6:07 pm

I humbly bow to you in light of your great wisdom oh guru of rpgs. :D

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Re: Star Ocean 3 models?

Post by tomatopasta » Sat Jul 06, 2013 12:19 pm

I try it out, It is such a butt hurt, wonder anyone use emulator and rip it with ripper? :?:

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Re: Star Ocean 3 models?

Post by headgehof » Sat Jul 06, 2013 5:21 pm

please re upload utilities and importer

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Re: Star Ocean 3 models?

Post by kawayide » Mon Sep 15, 2014 11:14 am

TheDude wrote:Well to paraphrase Dark Force over at http://superfamicom.org/translations/in ... an-english;
...damn this format is evil. The Dude will now be recuperating from Star Ocean-induced injuries.

Here's the utilities and importer: http://www.mediafire.com/?dnc6jy3f32k32bw

Image
can't download, I want it.

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Re: Star Ocean 3 models?

Post by o0DemonBoy0o » Mon Sep 15, 2014 12:39 pm

I don't exactly remember what was uploaded, but I think this might be it?
https://www.dropbox.com/s/sywjebskds0da ... s.zip?dl=0

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Re: Star Ocean 3 models?

Post by kawayide » Mon Sep 15, 2014 2:48 pm

o0DemonBoy0o wrote:I don't exactly remember what was uploaded, but I think this might be it?
https://www.dropbox.com/s/sywjebskds0da ... s.zip?dl=0
I need use proxy, can rip texture?

Edit: I imported so3 model, but vp2 model can't, sad.

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Re: Star Ocean 3 models?

Post by TheDude » Tue Sep 30, 2014 10:30 pm

Sorry. That importer I made is a decroded piece of crap!
Image


Anywho, for the 10 year anniversary I wanted to do a little somthin'-somethin': https://app.box.com/s/57ict0yenx1b0r3kgk5g

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EDIT: fixed links on first page

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Re: Star Ocean 3 models?

Post by Mr.Mouse » Wed Oct 01, 2014 7:14 am

:mrgreen:

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