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Kinect Star Wars (PKG)
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Kinect Star Wars (PKG)
Hello all,
I have been analyzing Star Wars Kinect to extract the 3D assests and have successfully unpacked the POD archives here:
viewtopic.php?f=10&t=8687
Now am almost certain that assets are in PODLZX. Must analyze for confirmation.
Can anyone help with researching this?
Smaller sample : http://www.sendspace.com/file/wya3ha
Larger sample : http://www.sendspace.com/file/9nwv9p
Edit: PKG files were null, have removed them. Uploaded PODLZX files.
I have been analyzing Star Wars Kinect to extract the 3D assests and have successfully unpacked the POD archives here:
viewtopic.php?f=10&t=8687
Now am almost certain that assets are in PODLZX. Must analyze for confirmation.
Can anyone help with researching this?
Smaller sample : http://www.sendspace.com/file/wya3ha
Larger sample : http://www.sendspace.com/file/9nwv9p
Edit: PKG files were null, have removed them. Uploaded PODLZX files.
Last edited by mazor on Thu Apr 05, 2012 1:03 pm, edited 1 time in total.
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Re: Kinect Star Wars (PKG)
No, no problem with uploading those are the files. I found out this myself that the PKG files were only 1KB or less in size. They were in the POD archive with the corresponding sound files. Maybe file name listings for the archive or something. Now I know that the models are in the PODLZX archives.Ninja wrote:Nothing in those files - they only 90 bytes.......
Problem with uploading or is that what you uploaded?
Sorry my bad, must not put all eggs in one basket. (Except, unless eggs contain candy)
- chrrox
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- chrrox
- Moderator
- Posts: 2585
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1328 times
Re: Kinect Star Wars (PKG)
podlzx files are plain pod files compressed with xbcompress.exe from the sdk.
you can decompress them with xbdecompress.exe
here is a pkg extractor for the pkg files.
you can decompress them with xbdecompress.exe
here is a pkg extractor for the pkg files.
for
set MAGIC 0
Do
getdstring MAGIC 4
While MAGIC != "adoY"
getdstring MAGIC2 4
if MAGIC2 == "oMoN"
cleanexit
endif
get SIZE long
getdstring NAME 0x54
savepos OFFSET
log NAME OFFSET SIZE
math offset + size
goto offset
Padding 16
next
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Re: Kinect Star Wars (PKG)
Many thanks for the info and extractor. I assume you were able to decompress the sample PODLZX and unpacked the contents with the POD5 bms script, then having done so found PKG files inside? Then was able to write PKG extractor from unpacked files?chrrox wrote:podlzx files are plain pod files compressed with xbcompress.exe from the sdk.
you can decompress them with xbdecompress.exe
here is a pkg extractor for the pkg files.
for
set MAGIC 0
Do
getdstring MAGIC 4
While MAGIC != "adoY"
getdstring MAGIC2 4
if MAGIC2 == "oMoN"
cleanexit
endif
get SIZE long
getdstring NAME 0x54
savepos OFFSET
log NAME OFFSET SIZE
math offset + size
goto offset
Padding 16
next
I now have the xbdecompressor.exe, how do I decompress properly?
- chrrox
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Re: Kinect Star Wars (PKG)
xbdecompress.exe c:\test.podlzx c:\test.pod
I am almost done with he 3d model format it is so bad its beyond words how cluttered and unoptimized it is.


I am almost done with he 3d model format it is so bad its beyond words how cluttered and unoptimized it is.


Re: Kinect Star Wars (PKG)
how you imported the *. dfm file 3Ds Max?
+ File *. TGA does not open.
/
как ты импортировал *.dfm файл в 3Ds Max?
+ файл *.TGA ничем не открывается.
sample *. dfm file
http://www.sendspace.com/file/7zghwe
sample *. TGA file
http://www.sendspace.com/file/g3gghj
+ File *. TGA does not open.
/
как ты импортировал *.dfm файл в 3Ds Max?
+ файл *.TGA ничем не открывается.
sample *. dfm file
http://www.sendspace.com/file/7zghwe
sample *. TGA file
http://www.sendspace.com/file/g3gghj