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Phantasy Star Online 2

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chrrox
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Phantasy Star Online 2

Post by chrrox » Fri Mar 02, 2012 6:15 am

Noesis plugin for Phantasy Star Online 2 models.
You do not have the required permissions to view the files attached to this post.

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Re: Phantasy Star Online 2

Post by CriticalError » Fri Mar 02, 2012 6:23 am

wow interesting release chrrox, thanks a lot, but how unpack files? can you help us?

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Re: Phantasy Star Online 2

Post by finale00 » Fri Mar 02, 2012 6:27 am

lol I couldn't even find the client.

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Re: Phantasy Star Online 2

Post by CriticalError » Fri Mar 02, 2012 6:33 am

finale00 wrote:lol I couldn't even find the client.
here the client.

Phantasy star online 2 Client
Launcher

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Re: Phantasy Star Online 2

Post by finale00 » Fri Mar 02, 2012 6:44 am

Isn't there an official link? Or did the game die already? lol
I'm not DL'ing thunder 7 cause it's full of ads.

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Re: Phantasy Star Online 2

Post by CriticalError » Fri Mar 02, 2012 6:49 am

this is all I have finale00 sorry :S, you can try download with Internet Download Manager (0% ADS)

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Re: Phantasy Star Online 2

Post by goder2910 » Fri Mar 02, 2012 7:58 am

The plugin work on PS2 version, too , right ?

I have this disc game on PS2.

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Re: Phantasy Star Online 2

Post by Rimbros » Fri Mar 02, 2012 9:15 am

finale00 wrote:Isn't there an official link? Or did the game die already? lol
I'm not DL'ing thunder 7 cause it's full of ads.
Try with the Launcher Link, its a downlader really and works fine 411kbps now.
Waitin by chroxxx answer abouth how to unpack.
And more info abouth if support bones and animations too.
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Re: Phantasy Star Online 2

Post by scriptkiddie » Fri Mar 02, 2012 12:04 pm

you still trying to do bones & auto textures chrrox?
unpack them with this http://www.mediafire.com/?lrps1wcg54a5kvj
its too big to attach, thanks to delphi`s shitty bloated vcl

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Re: Phantasy Star Online 2

Post by chrrox » Fri Mar 02, 2012 12:56 pm

yeah ill add bones this weekend :)

its hard to do auto textures because from the files i have extracted it seems random what the texture names are. some times the textures match what is listed in the archives other times they don't also sometimes it seems to be based on the file names.

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Re: Phantasy Star Online 2

Post by goder2910 » Fri Mar 02, 2012 3:07 pm

@scriptkiddie vcl = vai ca loz huh ? What do you mean ?

@chroxx Waiting for your good news :D

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Re: Phantasy Star Online 2

Post by Rimbros » Fri Mar 02, 2012 4:53 pm

Setup-bin 1.15gb deleted from the server.

any other link or can upload? :cry:
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Re: Phantasy Star Online 2

Post by CriticalError » Fri Mar 02, 2012 6:32 pm

Rimbros wrote:Setup-bin 1.15gb deleted from the server.

any other link or can upload? :cry:
direct link of setup-1.bin

PD: Use Internet Downlaod Manager, Free Download Manager or Thunder 7 for download it.

Phantasy Star Online 2 setup-1.bin

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Re: Phantasy Star Online 2

Post by howfie » Fri Mar 02, 2012 6:58 pm

goder2910 wrote:@scriptkiddie vcl = vai ca loz huh ? What do you mean ?
VCL - pretty much a library precursor to .NETs FCL, since the same guy that created Delphi also created .NET.

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Re: Phantasy Star Online 2

Post by finale00 » Fri Mar 02, 2012 7:41 pm

chrrox wrote:yeah ill add bones this weekend :)

its hard to do auto textures because from the files i have extracted it seems random what the texture names are. some times the textures match what is listed in the archives other times they don't also sometimes it seems to be based on the file names.
Maybe it uses an external material library referenced by filename?

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