[request] noesis script for game assassin obj files

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Tosyk
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[request] noesis script for game assassin obj files

Post by Tosyk » Wed Feb 22, 2012 1:54 pm

From time to time i'm ripping model from games with game assassin, but for loading ripped model i need to use plugin for 3ds max, but author's page can propose only x86 version and i'm using x64 version of max, and it's really pain in ass installing/loading several 3ds maxs to just import geometry.
so my question is: can you make script for multi-loading (or multi-converting) models in noesis for ripped files (obj)

i attached sample of ripped scene, i think noesis should load AutoSave.lst, cause it's list of models and textures.
so without bones, just geometry with textures
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huckleberrypie
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Re: [request] noesis script for game assassin obj files

Post by huckleberrypie » Fri Feb 24, 2012 1:54 pm

Yeah I'm having the same problem as yours. I use Max 2010 x64, and I'm not that arsed to download a never or older version just to make that bloody GA plugin work.

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Re: [request] noesis script for game assassin obj files

Post by goder2910 » Fri Feb 24, 2012 2:27 pm

Why dont you combine all these model part into one by Game Assasin and then ripping again by using 3D Ripper DX ?

Remeber that 3D Ripper DX can rip model from GA :d

Have Fun !

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Re: [request] noesis script for game assassin obj files

Post by Tosyk » Tue Feb 28, 2012 10:27 am

goder2910 wrote:Why dont you combine all these model part into one by Game Assasin and then ripping again by using 3D Ripper DX ?

Remeber that 3D Ripper DX can rip model from GA :d

Have Fun !
yes i know that but is even greater perversion than using older version of 3ds max :bleh:
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Re: [request] noesis script for game assassin obj files

Post by dragbody » Sun May 27, 2012 3:12 am

I know it's a slightly old topic, but I'd like to add my support to the request for this plugin. I know the potential number of people to use Game Assassin is much larger than the number of people with a x86 MAX version capable of working with the rips.

Currently I'm using 3D Ripper as described above and it is far from ideal :P

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