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Final Fantasy XI .DAT (PC)

Post questions about game models here, or help out others!
Maphesdus
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Re: Final Fantasy XI .DAT (PC)

Post by Maphesdus » Sat Jan 16, 2016 6:47 am

Okay, thanks. Sorry for my noobish questions, I'm just new to this whole thing.

Is there a way to export the animations for the spell effects? Cuz' as far as I can tell Noesis only loads the textures for spells, and not the actual spell animations.

By the way, MrAdults is Rich Whitehouse, I assume?

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shakotay2
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Re: Final Fantasy XI .DAT (PC)

Post by shakotay2 » Sat Jan 16, 2016 11:44 am

Maphesdus wrote:By the way, MrAdults is Rich Whitehouse, I assume?
yep. Aliases of the "god of 3D model format analysing".

He's the One who's giving us the rules:
MrAdults wrote:There is a way to specify "up" in Noesis, that's why the models appear oriented correctly in Noesis. Noesis doesn't rotate the geometry itself, it changes what's considered "up" in the scene. This is The Right Thing To Do.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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