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Dark Souls FLV file

Post questions about game models here, or help out others!
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snider029
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Re: Dark Souls FLV file

Post by snider029 » Fri May 11, 2012 1:38 am

Okay Vlad this is amazing, and is there anyway way someone can upload all the models to 4shared or something I want to use the to make full size pepakura armor, then use said armor to make actual armor from the pepakura ones.

Coda
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Re: Dark Souls FLV file

Post by Coda » Mon May 21, 2012 9:00 pm

By God, I've been browsing these forums for a long time but this, I had to join to say, I'd give you half the blood in my body for those models and textures.

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Re: Dark Souls FLV file

Post by TehDave » Thu May 24, 2012 8:53 am

Same here, I really want to port these armors to Skyrim or Oblivion, as well as Garry's Mod.

popyea
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Re: Dark Souls FLV file

Post by popyea » Fri May 25, 2012 3:32 am

I just want to look at them in fine detail.

Outlander
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Re: Dark Souls FLV file

Post by Outlander » Fri Jul 13, 2012 6:21 am

Maybe I'm a little late for the party. I've been looking for some dark souls models to use with Pepakura. I saw the awesome renders that vlad001 was able to pull but I havn't found any actual models around the webs. Can anyone share the models with me? I'm specifically looking for ornstein or Lautrec, but I'd make due with whatever the community can help with.

finale00
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Re: Dark Souls FLV file

Post by finale00 » Fri Jul 13, 2012 6:30 am

Just get the game; then all the models are yours.

TehDave
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Re: Dark Souls FLV file

Post by TehDave » Fri Aug 24, 2012 11:21 am

Now that the PC version is out, is anyone taking a look at the files? They seem a bit different than the console versions.

finale00
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Re: Dark Souls FLV file

Post by finale00 » Fri Aug 24, 2012 7:13 pm

Don't have the game .Samples? Is it just different endian?

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Re: Dark Souls FLV file

Post by SonofUgly » Sat Aug 25, 2012 12:29 am

finale00 wrote:Don't have the game .Samples? Is it just different endian?
Completely new to this, but here are some files I extracted from dvdbnd0.bdt: Here.

Also I have tried using tools that you guys have made, but I can't get anything to work, and was wondering if someone could write up an easy to follow guide? And maybe upload a compiled version of vlad's dkstools.

finale00
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Re: Dark Souls FLV file

Post by finale00 » Sat Aug 25, 2012 1:07 am

lol, this is the header. Everything suddenly makes sense.

Code: Select all

char[6] "FLVER "
byte endian #"B" or "L"
The format is similar though.
Last edited by finale00 on Sat Aug 25, 2012 9:36 pm, edited 1 time in total.

joqqy
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Re: Dark Souls FLV file

Post by joqqy » Sat Aug 25, 2012 5:50 pm

Would love to see some research on this game with the PC version out. I am trying myself currently, but I am still a n00b.

Rick
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Re: Dark Souls FLV file

Post by Rick » Sun Aug 26, 2012 3:50 pm

http://svn.gib.me/public/darksouls/trunk/

Not model stuff, but unpacker/unbinders.

Also, the texture format has changed from PS3 version to PC. Every texture is now a nice DDS file wrapped in the TPF format.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: Dark Souls FLV file

Post by finale00 » Sun Aug 26, 2012 9:53 pm

Can someone send me some files with proper filenames (rick's code looks like there are actual names)

I would prefer a full set including material library as well as textures.

I'm wondering if the console versions also have a similar archive format with filenames.

haekb
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Re: Dark Souls FLV file

Post by haekb » Mon Aug 27, 2012 8:33 pm

finale00 wrote:Can someone send me some files with proper filenames (rick's code looks like there are actual names)

I would prefer a full set including material library as well as textures.

I'm wondering if the console versions also have a similar archive format with filenames.
Did you want something like this?
http://minus.com/mds7UKH06/

joqqy
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Re: Dark Souls FLV file

Post by joqqy » Wed Aug 29, 2012 5:58 pm

haekb wrote:
finale00 wrote:Can someone send me some files with proper filenames (rick's code looks like there are actual names)

I would prefer a full set including material library as well as textures.

I'm wondering if the console versions also have a similar archive format with filenames.
Did you want something like this?
http://minus.com/mds7UKH06/
haekb, I see you beat it to me. Was going to provide some files as requested by finale00, thanks. The tree structure and file organisation is the same as for the PSX and XBOX 360.

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