
Things that changed:
1) These are Silver Knights in the Depths. They still use the Hollows' AI, so they're pretty stupid, but they look/animate like Silver Knights. This is because I replaced all the graphics/animations for the Hollows with the Silver Knights', in the game's archives.
2) There are simple red lines scribbled onto the Silver Knights' capes/shoulders/chests. (You'll probably have to click the image to see the full version to see this) This is because I manually changed those textures and saved them into the game's archives.
Still a bunch of work to make this user-friendly. There's a bunch of hard-coded stuff I need to fix up, but it's coming along nicely-- DSMODT will actually take whatever mesh/textures you currently see in it, and save it out to Dark Souls' format, so I just need to provide a way for the user to replace the meshes/textures they see, which should be simple(ish).