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Dark Souls FLV file

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vlad001
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Re: Dark Souls FLV file

Post by vlad001 » Sat Apr 14, 2012 3:51 pm

new version: http://www.mediafire.com/file/ygjx2w93d ... mv-0.2.exe

some fixes, and now needs only .net framework 2.0 (the other needed 4.0).

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hatyn
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Re: Dark Souls FLV file

Post by hatyn » Thu Apr 19, 2012 2:37 pm

super cool!

BUuuUuUT how much will you charge for a model exporter with UV and textures? Dying for OBJs with textures.

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Re: Dark Souls FLV file

Post by vlad001 » Thu Apr 19, 2012 3:23 pm

hatyn wrote:super cool!

BUuuUuUT how much will you charge for a model exporter with UV and textures? Dying for OBJs with textures.
i wouldn't dare to charge a single dime :)
i started working on an exporter for the 360 game data a while ago, but this costs time and i have not very much of that currently. but it will happen.

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Tosyk
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Re: Dark Souls FLV file

Post by Tosyk » Thu Apr 19, 2012 5:05 pm

vlad001 wrote:new version: http://www.mediafire.com/file/ygjx2w93d ... mv-0.2.exe
some fixes, and now needs only .net framework 2.0 (the other needed 4.0).
can you reupload this? thanks :)
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Re: Dark Souls FLV file

Post by Phrexeus » Fri Apr 20, 2012 11:34 am

VLAAAAAAAADDDDDD You are a freaking legend. This 3D map viewer totally surpasses my wildest expectations! I'm totally geeking out right now.

*edit* Toysk - try this link http://www.mediafire.com/file/uxjdulq3x ... mv-0.2.exe

Vlad - the map viewer really needs a "fly" type of mode using WSAD. Right now its kind of hard to view a level from inside.

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Re: Dark Souls FLV file

Post by Tosyk » Sat Apr 21, 2012 4:57 pm

someone has bdf/bhf unpacker? 'cause it seems vlad delete 'source code' for it from 'google projects'
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Re: Dark Souls FLV file

Post by Phrexeus » Sat Apr 21, 2012 7:08 pm

There was one posted in the other dark souls thread. Search in the game archive research forum.

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Re: Dark Souls FLV file

Post by Tosyk » Sat Apr 21, 2012 7:22 pm

Phrexeus wrote:There was one posted in the other dark souls thread. Search in the game archive research forum.
already read all threads that relates to the 'dark souls' on xentax, but didn't found anything, show me, if you know
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chrrox
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Re: Dark Souls FLV file

Post by chrrox » Sat Apr 21, 2012 7:45 pm


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hatyn
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Re: Dark Souls FLV file

Post by hatyn » Sun Apr 22, 2012 12:19 pm

vlad001 wrote:
hatyn wrote:super cool!

BUuuUuUT how much will you charge for a model exporter with UV and textures? Dying for OBJs with textures.
i wouldn't dare to charge a single dime :)
i started working on an exporter for the 360 game data a while ago, but this costs time and i have not very much of that currently. but it will happen.
I wonder if it is better to wait until the PC version comes out in August... Maybe it will be easier? Or at least, you will have a far wider audience for your tools. SHieeet, I wonder if we can actually edit the textures, making them very detailed or something.

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Re: Dark Souls FLV file

Post by Tosyk » Sun Apr 22, 2012 12:32 pm

correct me if i'm wrong but none of these tools is not work with bdf/bhf files
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Re: Dark Souls FLV file

Post by chrrox » Sun Apr 22, 2012 1:41 pm

send me a sample that does not work. a lot of the rips that floated around the internet were encrypted and ripped badly.

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Re: Dark Souls FLV file

Post by Tosyk » Sun Apr 22, 2012 2:01 pm

chrrox wrote:send me a sample that does not work. a lot of the rips that floated around the internet were encrypted and ripped badly.
pmed you
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hatyn
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Re: Dark Souls FLV file

Post by hatyn » Thu May 10, 2012 8:50 pm

AUGHHH VLAD

Image

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Re: Dark Souls FLV file

Post by finale00 » Thu May 10, 2012 8:56 pm

I just noticed something...

Image

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