Post questions about game models here, or help out others!
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Seyiji
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Post
by Seyiji » Tue Dec 20, 2011 11:15 am
chrrox wrote:use command line
not sure what your doing.
tons of people already have it working so i cant do much to help.
I had the same error as 652845095 and I "fixed" it by editing the script you posted
here
Code: Select all
get NAME BASENAME
log MEMORY_FILE 0 0
put NAME string MEMORY_FILE
get size asize MEMORY_FILE
math size - 4
goto size MEMORY_FILE
getdstring EXT2 4 MEMORY_FILE
if EXT2 == "360"
set EXT "x360"
else
set EXT ps3
endif
comtype unzip_dynamic
for
findloc START string \x78\xDA
goto START
findloc END string \x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00
set SIZE end
math SIZE - START
goto END
if SIZE > 0x40
clog MEMORY_FILE START SIZE SIZE
getdstring SEDB 8 MEMORY_FILE
if SEDB == "SEDBRES "
goto 0x30 MEMORY_FILE
get COUNT long MEMORY_FILE
math COUNT * 16
math COUNT + 0x40
goto COUNT MEMORY_FILE
getdstring TRB 7 MEMORY_FILE
if TRB == "SEDBtxb"
string START + .
string START + EXT
get SIZE asize MEMORY_FILE
set NAME START
string NAME + .trb
log NAME 0 SIZE MEMORY_FILE
set NAME START
string NAME + .imgb
clog NAME OFFSET ZSIZE2 SIZE2
endif
endif
if SEDB != "SEDBRES "
set OFFSET START
set ZSIZE2 SIZE
get SIZE2 asize MEMORY_FILE
endif
endif
next
I have no idea if this will solve your problem 652845095 and I take no credit for this script it is all chrrox's work all I did was move the line "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00" to be in line with "findloc END string" which then allowed me to get past the error 652845095 was experiencing although when I ran it on the sample files provided by rexil it found nothing to extract.
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652845095
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Post
by 652845095 » Tue Dec 20, 2011 3:05 pm
yeah! it works,thanks a lot...

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Darko
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Post
by Darko » Wed Dec 21, 2011 5:35 am
Stupid question: is there any difference between ps3 and 360 models??
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unlimited32
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Post
by unlimited32 » Thu Dec 22, 2011 5:23 pm
Hello, how do i extract the game data from the PS3 version?
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purupeo
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Post
by purupeo » Thu Dec 22, 2011 8:16 pm
Hello, models are too small, but they say "the game uses real time rendering movies", maybe on the disc have hq models?
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chrrox
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Post
by chrrox » Thu Dec 22, 2011 9:32 pm
those are the only models on the disk. its the shaders they use.
you need to set up the textures correctly.
if you want i looked and dint see anything but this script will extract everything from the game but it wont match anything to its textures and it will name some files trb that contain no mesh data.
I looked and dint see anything the first script missed but ill throw this out there for those that think something might be missing.
Code: Select all
get NAME BASENAME
log MEMORY_FILE 0 0
put NAME string MEMORY_FILE
get size asize MEMORY_FILE
math size - 4
goto size MEMORY_FILE
getdstring EXT2 4 MEMORY_FILE
if EXT2 == "360"
set EXT "x360"
else
set EXT ps3
endif
comtype unzip_dynamic
for
findloc START string \x78\xDA
goto START
findloc END string \x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00
set SIZE end
math SIZE - START
goto END
if SIZE > 0x40
clog MEMORY_FILE START SIZE SIZE
getdstring SEDB 8 MEMORY_FILE
string START + .
string START + EXT
if SEDB == "SEDBRES "
set NAME START
string NAME + .trb
else
set NAME START
string NAME + .imgb
endif
get size asize MEMORY_FILE
log NAME 0 SIZE MEMORY_FILE
endif
next
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livid123
- ultra-n00b
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Post
by livid123 » Fri Dec 23, 2011 6:22 am
wow, is that Lighting animation come from .mot file?
may be it's skin matrix animation, but hard to disassemble shader-pcode in console format

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amano
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Post
by amano » Fri Dec 23, 2011 7:03 am
I want to know how to get the model files Or can you send them to me?

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cenjianneng
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Post
by cenjianneng » Tue Dec 27, 2011 12:11 am
chrrox wrote:those are the only models on the disk. its the shaders they use.
you need to set up the textures correctly.
if you want i looked and dint see anything but this script will extract everything from the game but it wont match anything to its textures and it will name some files trb that contain no mesh data.
I looked and dint see anything the first script missed but ill throw this out there for those that think something might be missing.
how did you do that?
use itself shader?
it so cool!
can you show the shader map?
sorry for my bad english!
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Krisan Thyme
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Post
by Krisan Thyme » Wed Dec 28, 2011 8:46 pm
The contents of this post was deleted because of possible forum rules violation.
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chrrox
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Post
by chrrox » Wed Dec 28, 2011 9:38 pm
not all models are matched up correctly. you will have to match some up manually.
The uv's are paired with the textures.
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Krisan Thyme
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Post
by Krisan Thyme » Thu Dec 29, 2011 1:33 am
I'm not sure you understand the problem I'm having. That or I misunderstand what you're asking me to do here. The IMGB file was manually matched the the 7kb TRB, which is the only TRB it will export the textures with. When matched to either of the other two Noel models, the textures don't export at all and his UV's come out as spaghetti. It's like the 7kb TRB is suppose to be apart of his model file, but for whatever reason it's not? I'm not even sure I'd say it's a problem with your script, so much as it's an oddity with the game.. But uh, yeah. I don't know what to do here to get his UV's exported intact.