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Final Fantasy XIII-2 extraction

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aagems
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Re: Final Fantasy XIII-2 extraction

Post by aagems » Sat Nov 12, 2016 10:47 pm

I think the easiest solution is get ps3/x360 version and using noesis to get the model file.I myself of course want a support for pc version but since there's lack of interest,i guess its time to move on :(
Great things require hard work!!

MarieRose1301
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Re: Final Fantasy XIII-2 extraction

Post by MarieRose1301 » Sat Jul 22, 2017 5:30 pm

Is there any way to read the UV's on some zone trb files which don't have vertex colors? I'm trying to convert Academia buildings but almost all .trb's don't have UV's in the corresponding .imgb's and i don't know where to find them

korea0799
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Re: Final Fantasy XIII-2 extraction

Post by korea0799 » Tue Aug 15, 2017 8:17 am

UVs Should be existing

http://imgur.com/a/QP5JT

for texture:
In other package path such like m010\bin\block010.ps3.trb

MarieRose1301
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Re: Final Fantasy XIII-2 extraction

Post by MarieRose1301 » Sun Oct 08, 2017 1:58 pm

korea0799 wrote:UVs Should be existing

http://imgur.com/a/QP5JT

for texture:
In other package path such like m010\bin\block010.ps3.trb
the area on your screenshot is oerba from xiii and i can get uv's for it, however almost none xiii-2 maps have uvs for me :/

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