Rage (idTech5) model format md6

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Re: Rage (idTech5) model format md6

Post by Wobble » Sat Jul 12, 2014 12:35 pm

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Re: Rage (idTech5) model format md6

Post by volfin » Mon Nov 10, 2014 9:05 am

Since I had posted the Wolfenstein:NO bmd6model importer for blender in this thread previously, I figured i'd post the static bmodel importer here as well. Since i had done some work in Tech5 for Evil Within, figured i'd apply that to Wolfenstein as well.

So this will load Wolfenstein *.bmodel static files to blender 2.49. Much as stated in the Evil Within thread, i've only implemented the most common mesh decoding types, so if something doesn't decode, let me know, there's other formats I didn't implement as they don't seem to be used (so far as I know).
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Re: Rage (idTech5) model format md6

Post by clairegrube » Sun Jun 28, 2015 11:49 pm

Has anyone tinkered with Wolfenstein Old Blood a bit? The bms extraction script works fine, so does the vtex method. The W-TNO tool works too, but there's still the 65535 vertices limit. The model-converting bms script (Wolfenstein convert2.bms) on the other hand doesn't work, and neither does the Ultimate Unwrap 3D plugin.

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Re: Rage (idTech5) model format md6

Post by Wobble » Mon Jun 29, 2015 2:08 am

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Re: Rage (idTech5) model format md6

Post by clairegrube » Mon Jun 29, 2015 2:14 am


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Re: Rage (idTech5) model format md6

Post by Wobble » Mon Jun 29, 2015 4:12 am

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Re: Rage (idTech5) model format md6

Post by clairegrube » Mon Jun 29, 2015 3:35 pm


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Re: Rage (idTech5) model format md6

Post by Wobble » Mon Jun 29, 2015 9:16 pm

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Re: Rage (idTech5) model format md6

Post by clairegrube » Mon Jun 29, 2015 11:25 pm

That would actually be most helpful.
Its the Wolfenstein: The New Order (BMD6MODEL) plugin for Ultimate Unwrap 3D Pro (x86) v3.x (32-bit)

http://www.unwrap3d.com/u3d/downloads.aspx

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Re: Rage (idTech5) model format md6

Post by Wobble » Tue Jun 30, 2015 2:03 am

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Re: Rage (idTech5) model format md6

Post by clairegrube » Tue Jun 30, 2015 2:45 am

Thanks a lot!
Some files still don't work, i've included those i found so far.
Only if you still have the motivation of course.

http://www.file-upload.net/download-107 ... f.rar.html

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Re: Rage (idTech5) model format md6

Post by shakotay2 » Tue Jun 30, 2015 6:31 am

updated the tool - tested with XP only:
W-TNO_OB.zip
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Rage (idTech5) model format md6

Post by Wobble » Tue Jun 30, 2015 1:03 pm

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Re: Rage (idTech5) model format md6

Post by clairegrube » Tue Jun 30, 2015 4:31 pm

I can confirm that both tools work on everything i tested. Which was pretty much all the characters, weapons, vehicles and most of the items.
Thank you both very much for your work.

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Re: Rage (idTech5) model format md6

Post by Portugalotaku » Sat Jul 16, 2016 11:23 pm

Sorry for necro-ing the thread, but did anyone eventually figured out how to get skeletons/rigged skeletons? Or is it just impossible?

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