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Dead Island meshes

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Suigintou
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Dead Island meshes

Post by Suigintou » Sat Sep 24, 2011 10:12 am

The contents of this post was deleted because of possible forum rules violation.

mariokart64n
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Re: Dead Island meshes

Post by mariokart64n » Sat Sep 24, 2011 10:34 pm

how'd you extract the files?

i saw they were in a big compressed pack file thing so I gave up. I ended up using GA to capture the models in a Tpose.

the msh file looks easy though, theres alot of header there, probably bone and material info there... then the rest of the file looks like smooth sailing, vertex info/faces

Image

I'm not going to writeup a importer since I've already got the model I wanted :P
Maxscript and other finished work I've done can be found on my DeviantArt account

snowboundmage
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Re: Dead Island meshes

Post by snowboundmage » Thu Oct 13, 2011 7:35 pm

Wait, so how were the models extracted?
and whats "GA"?

junk angel
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Re: Dead Island meshes

Post by junk angel » Sun Oct 16, 2011 3:24 pm

Game assassin.

snowboundmage
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Re: Dead Island meshes

Post by snowboundmage » Sun Oct 16, 2011 5:27 pm

junk angel wrote:Game assassin.
Wow, completely forgot about that...so it works for dead island huh? I could never get it to work for me on anything:(

anno1403
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mario, how did you you gameassassin to get the models?

Post by anno1403 » Sun Jan 15, 2012 4:03 am

hello mario, this is anno1404.

I downloaded game assassin, an English version and was unable to get it to work despite some good instructions in this forum. how did you get the meshes to work so you could make models? I want to make an index of dead island models like i did for dead rising 1, thanks to your help in the proboards forum.

What is really confusing to me is that you created this model with GameAssassin and game assassin only opens up .vsh and .obj files, which dead island does not use.

Image
mariokart64n wrote:how'd you extract the files?

i saw they were in a big compressed pack file thing so I gave up. I ended up using GA to capture the models in a Tpose.

the msh file looks easy though, theres alot of header there, probably bone and material info there... then the rest of the file looks like smooth sailing, vertex info/faces

I'm not going to writeup a importer since I've already got the model I wanted :P

mariokart64n
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Re: Dead Island meshes

Post by mariokart64n » Sun Jan 15, 2012 5:35 am

GA is a hooking application like FRAPS, or Texmod. GA isn't meant to open files.

while a game is running GA will attempt to dump geometry passing through the graphics driver.

sometime you get lucky and a Tposed model comes out :D

but as far as mass cataloging models, GA is not the route to take. it would just take too long.

cause the process is like boot GA > boot game > capture > wait 5mins > close everything > import dump into 3dsmax > fix the rip > make it pretty again > WIN
whole thing takes like an hour or more for these current gen games, theres just alot of sorting and fixing.. sometimes it can take a day of fixing :(
Maxscript and other finished work I've done can be found on my DeviantArt account

anno1403
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thank you so much for responding to fast

Post by anno1403 » Sun Jan 15, 2012 5:46 am

hmmm... thank you so much for responding to fast. I appreciate it very much, have a great weekend!
mariokart64n wrote:GA is a hooking application like FRAPS, or Texmod. GA isn't meant to open files.

while a game is running GA will attempt to dump geometry passing through the graphics driver.

sometime you get lucky and a Tposed model comes out :D

but as far as mass cataloging models, GA is not the route to take. it would just take too long.

cause the process is like boot GA > boot game > capture > wait 5mins > close everything > import dump into 3dsmax > fix the rip > make it pretty again > WIN
whole thing takes like an hour or more for these current gen games, theres just alot of sorting and fixing.. sometimes it can take a day of fixing :(

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