Since it's such a cool tool I'll put it up until Dionix187 sees this.CZW wrote: link not working
anyone have a new link ???
thx
http://holocron.so/files/tormyp.tar.bz2
Since it's such a cool tool I'll put it up until Dionix187 sees this.CZW wrote: link not working
anyone have a new link ???
thx
the hashlist is partial at this time, yes ..Hairless Wookiee wrote:It's the low LOD model for long distance stuff. Chances are the errors could exist in the original model, as often times game devs will generate lower LODs automatically through something like Optimize, or much more likely a specialist poly reduction plugin/script. Those sorts of operations tend to result in all sorts of mesh errors, particularly if the reduction is aggressive. Usually in-game it's a non-issue, as you can't see it from the distances the game uses the model at.
i haven't find it ...Hairless Wookiee wrote:For veh_imp_capital_destroyer I am seeing veh_imp_capital_destroyer_lod02 and veh_imp_capital_destroyer_lod03, so presumably LOD01 is just the first LOD graduation and thus still contains a fairly reasonable amount of detail.
Speaking of the Imp Destroyer, I noticed that processing the Voidstar variant of the model (veh_imp_capital_destroyer_voidstar) with Privateer's app results in the following message for all textures in the MTL files:
No Materials, Invisible part, or texture Name located in Extended Data Block.
Extended Data Block access Code in progress.
It looks to be just the base destroyer meshes with an additional set of bridge meshes to make it look unique, but presumably they did something different with the structure of that particular file. Judging by the message, this will need to wait for an update of the app.
This app was coded for other Games GR2 files.Hairless Wookiee wrote:Speaking of the Imp Destroyer, I noticed that processing the Voidstar variant of the model (veh_imp_capital_destroyer_voidstar) with Privateer's app results in the following message for all textures in the MTL files:
No Materials, Invisible part, or texture Name located in Extended Data Block.
Extended Data Block access Code in progress.
It looks to be just the base destroyer meshes with an additional set of bridge meshes to make it look unique, but presumably they did something different with the structure of that particular file. Judging by the message, this will need to wait for an update of the app.