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Battle of the Immortals

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chrrox
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Battle of the Immortals

Post by chrrox » Wed Sep 07, 2011 12:54 am

Here is a 3d model importer for the game Battle of the Immortals.
Supported
verts , uv's , auto materials and textures.
not yet
Weights bones
http://boi.perfectworld.com/
Image
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CriticalError
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Re: Battle of the Immortals

Post by CriticalError » Wed Sep 07, 2011 3:34 am

thanks a lot for your hard work, really help a lot, cool job again.

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Re: Battle of the Immortals

Post by Rimbros » Thu Sep 08, 2011 1:24 am

Thanks chroxxx this its amazing realease. :D
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM

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Re: Battle of the Immortals

Post by CriticalError » Fri Mar 02, 2012 9:28 pm

sorry for dump old topic but when Max finish load I get this error.

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chrrox
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Re: Battle of the Immortals

Post by chrrox » Mon Mar 05, 2012 5:10 pm

upload the file you are trying to import.

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Re: Battle of the Immortals

Post by CriticalError » Mon Mar 05, 2012 5:26 pm

anyway forget, fixed now, now I have a question chrrox, how add alpha channel in MAX? always get problems like that, and don't like, Milkshape have this option added and don't have it, but in Max always see alpha, how delete it?

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chrrox
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Re: Battle of the Immortals

Post by chrrox » Mon Mar 05, 2012 5:33 pm

just copy the diffuse texture to the opacity slot in th ematerial editor. Then on the opacity slot set it to be alpha output only and you should be all set.

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Re: Battle of the Immortals

Post by Demonsangel » Mon Mar 05, 2012 6:05 pm

Image

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Re: Battle of the Immortals

Post by CriticalError » Mon Mar 05, 2012 6:41 pm

well thanks a lot guys but take a look.

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Re: Battle of the Immortals

Post by chrrox » Mon Mar 05, 2012 7:26 pm

post the file your working with and ill send you a max scene corrected.

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Re: Battle of the Immortals

Post by CriticalError » Mon Mar 05, 2012 8:02 pm

ok here you have, anyway I use Max 9 Chrrox.
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Re: Battle of the Immortals

Post by chrrox » Mon Mar 05, 2012 9:22 pm

the alpha channel looks fine there in that image just follow this guide.

http://forums.runicgames.com/viewtopic.php?f=5&t=8516

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Re: Battle of the Immortals

Post by pixellegolas » Mon Mar 05, 2012 9:28 pm

Tick of premultiplied alpha also

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