Couldn't find data where UV maps need to be offset and mirrored (as with the dragon), so you will have to do it yourself for the few models where it needs to be done.
Directions:
0.) must have visual studio 2010 CRT installed (or you must recompile with another compiler yourself).
1.) copy ism2 files and texture directory with TID files in it to somewhere safe.
2.) place exe inside where ism2 files are. Do not run this program with any ism2 files from the motion directory, animation is not supported.
3.) run exe.
4.) load generated LS files in lightwave.
5.) convert to whatever format you like.
6.) manually apply textures (program will convert TID files to DDS).




