Forgot save options for DTX:
finale00 wrote:Totally random, and there were no texture names inside ltb/abc files. Might have been in a string table somewhere in some archive I didn't bother looking at.
For MM9 it's in actor.txt or/and monsters.txt inside data.rez.
Standart text file separated with tabs, easy to open in excel:
For Combat Arms all text i found is encrypted...
But you can assign materials to objects with texture named same as object name, some of them correspond.
Much better than without materials / texture names.
Found some obsolete ABC format description (v6, MM9 is v13 i think):
http://www.bop-mod.com/download/docs/Li ... ormat.html
Also found that LTBtoLTA commandline tool with -debug key generates interesting files - looks like models and bones in txt format (
sample). And this tool has "-view" switch that separates models like hands or guns from others (dunno why, but must be important).
Now i downloading "Lithtech Jupiter Enterprise with NOLF2 Source" - maybe i can find some interesting sources.
Full(?) LithTech games list here:
http://www.moddb.com/engines/lithtech/games
Converted model to .X then .obj and export from Noesis same model to .ojb, add material and textures and get this:

Your variant has just one object with incorrect name and flipped UVs

Even smoothing looks wrong:

But this knife has strange normals:

(left is yours, left side of handle has inverted normals for both models)
In LithTech model "editor" smoothing looks similar to yours:

So, maybe there nothing to to, but unsmoothed result of LTB2X looks good for knife...