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[PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max?

Post questions about game models here, or help out others!
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DOTAPRINCE
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[PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max?

Post by DOTAPRINCE » Thu Jul 28, 2011 3:25 pm

The contents of this post was deleted because of possible forum rules violation.

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Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Post by DOTAPRINCE » Sat Jul 30, 2011 2:59 am

bump

jaden
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Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Post by jaden » Sat Jul 30, 2011 3:18 am

You can extract full metal alchemist model from the wii game
-Full metal alchemist prince of dawn
You can you brmdl viewer to extract the model

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Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Post by DOTAPRINCE » Sat Jul 30, 2011 5:23 am

I have tried that but I can't fix the textures -_- and besides, I prefer the old looks of ed than his new looks in fma brotherhood..

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Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Post by DOTAPRINCE » Wed Aug 03, 2011 3:39 pm

bump

alon
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Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Post by alon » Wed Aug 03, 2011 5:56 pm

Hold your horses!
If you get lucky, Maybe somebody might be able to assist you.

xenogeneiken
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Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Post by xenogeneiken » Sat Aug 20, 2011 3:07 pm

Basically how will this be imported to 3ds max if we already had a dff importer? Maybe it's structure is still different from other dff's like bloody roar 4. Anyway I hope someone figures this out.

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Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Post by finale00 » Sat Aug 20, 2011 4:04 pm

Should hope someone has enough interest to want to learn how to figure out formats :)

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Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Post by DOTAPRINCE » Sat Aug 20, 2011 6:29 pm

?

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