Dynasty Warriors Gundam 3 Model Ripping

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie » Mon Dec 12, 2011 2:43 am

There are lots of wav files in the ANS file but I can't play them on my computer... does the Xbox360 use some special codec?

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by TallgeeseIV » Mon Dec 12, 2011 3:01 am

Hmm no idea, probably. nothing's straightforward these days, haha. i have the ripped ost from the japanese release and it's 75 songs, and there's a ton of dialog. wav wouldn't be a very efficient format for all that anyway. I could see there only being 34 sound effects considering beam sabre effects, thruster effects, and certainly others are the same for every mobile suit.

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie » Mon Dec 12, 2011 10:35 pm

Got textures... environment spheres are weird... one triangle is always skewed.
PS3 version is same format as XBox360 but content is slightly different; will try to make sure it rips everything, and I mean everything he he he, including PNG files, from both.
Also, it's going to take just a little while longer since there are more model sections than just G1M_. KTFK sections also contain models too and I have to figure out this section myself :-).

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by TallgeeseIV » Mon Dec 12, 2011 11:00 pm

Hey, take your time. I'm just learning C++ and the source engine sdk right now, haha... oh man this is gonna take a while.

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by TallgeeseIV » Thu Dec 15, 2011 12:42 am

Hey, just wanted to touch base with you, find out how the progress on the KTFK sections is going?

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie » Thu Dec 15, 2011 1:45 am

I'll work on it more tonight. Out of town at the moment gambling my little heart out he he he.

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by TallgeeseIV » Thu Dec 15, 2011 1:55 am

howfie wrote:I'll work on it more tonight. Out of town at the moment gambling my little heart out he he he.
Ohh you lucky bastard, haha.

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie » Fri Dec 16, 2011 2:40 am

almost got the KTFK section figured out... it's funky ha ha ha almost... can't wait to see what it's hiding lol.

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie » Fri Dec 16, 2011 7:34 pm

There wasn't jack shit in the KTFK sections... just some crap non-player hud geometry.

Almost there.... a few more things need to be done.
#1 Figure out how to remove LOD models from mesh.
#2 Figure out how to remove collision models from mesh.
#3 Figure out how to automatically texture.

Image

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by TallgeeseIV » Fri Dec 16, 2011 7:41 pm

Ohhh wow, that is gorgeous... That sucks about the KTFK sections. I was wondering, are the models going to have bones/skin modifiers and/or animations?

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie » Fri Dec 16, 2011 7:53 pm

There are no bone names anywhere to be found; no bone hierarchy that I could find either. I don't see an obvious weight map in the model data either. So probably not. But you never know what someone might find. I'll release what I have so far sometime later tonight after a little code cleanup so as to stop teasing you guys ha ha ha.

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[PS3] Dynasty Warriors Gundam 3 (Version 0.12)

Post by howfie » Sat Dec 17, 2011 1:08 pm

Notes:
* Place EXE in same directory as LINKDATA.BNS.
* Run EXE.
* Got take a dump for 10 minutes or so.
* Come back and look in LINKDATA_BNS directory.
* Some folders contain OBJ models and DDS textures, while some only contain DDS textures.
* Happy texturing and deleting LODs and collision meshes.
* DO NOT USE THE XBOX360 LINKDATA.BNS! THEY USE SOME SCREWED UP TEXTURE FORMATS.

Architecture to come in version 0.2.

Let me know if it doesn't work.
OBJs load fine for me in 3DSMax and Lightwave. For some reason Maya is giving me a hard time today lol.
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Last edited by howfie on Sat Dec 17, 2011 2:20 pm, edited 1 time in total.

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by DOTAPRINCE » Sat Dec 17, 2011 3:12 pm

Thanks howfie, so it means we should use ps3 linkdata bns?

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by howfie » Sat Dec 17, 2011 3:23 pm

yes. you'll get a bunch of texture errors if you use the xbox360 version.

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Re: Dynasty Warriors Gundam 3 Model Ripping

Post by DOTAPRINCE » Sun Dec 18, 2011 9:36 am

Got the models from the XBOX360 version, but not the textures yet.

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