2. File -> New to add a new file tab that you are going to paste the section into.
3. Scroll down to offset 0x8300 in linkdata.bns.

4. Select all data from offset 0x8300 to 0x92FF. It should be 4 KB of data (0x1000 in hex).

5. Pasted copied data into new file.
6. Save new file as texture.bin or something.
7. Upload somewhere.
In fact, all you have to do is if you have the PS3 version is to tell me if the data looks the same from my screencaps. If it is, then they either changed the texture format the data is purposely modified. If not, textures are swizzled and I will rent the PS3 version and will work on model format in meantime.





