READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Tales of Fantasy

Post questions about game models here, or help out others!
illian
beginner
Posts: 21
Joined: Sun Feb 05, 2012 1:36 pm
Has thanked: 2 times

Re: Tales of Fantasy

Post by illian » Mon Dec 31, 2012 12:00 am

finale00 wrote:The next question would then be, how do we best guess the dimensions based on the filesize.
Use some probabilistic methods and then output 4-5 different variations on top of the pixel format variations?
Seems to be the only right way to do it :/
If you try to convert every .qtx, you will besome.... crazy! [bruce]

troll1981
n00b
Posts: 18
Joined: Mon Jun 09, 2014 7:28 pm
Has thanked: 1 time

Re: Tales of Fantasy

Post by troll1981 » Fri Jun 27, 2014 12:02 pm

sorry for questions, but how i open qtx Texture Files ? its 2014!

In Noesis i see the mesh in white with no textures, the same texture has the same meshname but its .qtx File, how i can export in dds or tga ?

Karpati
mega-veteran
mega-veteran
Posts: 304
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 7 times
Been thanked: 58 times

Re: Tales of Fantasy

Post by Karpati » Sat Nov 22, 2014 12:11 pm

The 3D Object Converter v6.0 supports the following formats:

Tales of Fantasy *.QTX texture format

Tales of Fantasy / QQXY *.SM (Load)
Tales of Fantasy / QQXY *.SKEM (Load)

The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file.
(If the model file is 123.skem it will search for the 123_d.qtx file automatically.)

You can export the loaded texture files (bitmap) using the Tools/Export the material table's textures to .bmp files function.


You can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- Use the Tools/Export the material table's textures to .bmp files function.

http://3doc.i3dconverter.com/

raykingnihong
mega-veteran
mega-veteran
Posts: 178
Joined: Sun Apr 06, 2014 8:06 pm
Has thanked: 215 times
Been thanked: 6 times

Re: Tales of Fantasy

Post by raykingnihong » Sat Nov 22, 2014 2:26 pm

Karpati wrote:The 3D Object Converter v6.0 supports the following formats:

Tales of Fantasy *.QTX texture format

Tales of Fantasy / QQXY *.SM (Load)
Tales of Fantasy / QQXY *.SKEM (Load)

The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file.
(If the model file is 123.skem it will search for the 123_d.qtx file automatically.)

You can export the loaded texture files (bitmap) using the Tools/Export the material table's textures to .bmp files function.


You can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- Use the Tools/Export the material table's textures to .bmp files function.

http://3doc.i3dconverter.com/
This game has been a long time, even the official client can not find the download, what we can provide the client to test , thank you

User avatar
CriticalError
double-veteran
double-veteran
Posts: 641
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 75 times
Been thanked: 36 times

Re: Tales of Fantasy

Post by CriticalError » Sun Nov 23, 2014 2:24 pm

raykingnihong wrote:
Karpati wrote:The 3D Object Converter v6.0 supports the following formats:

Tales of Fantasy *.QTX texture format

Tales of Fantasy / QQXY *.SM (Load)
Tales of Fantasy / QQXY *.SKEM (Load)

The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file.
(If the model file is 123.skem it will search for the 123_d.qtx file automatically.)

You can export the loaded texture files (bitmap) using the Tools/Export the material table's textures to .bmp files function.


You can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- Use the Tools/Export the material table's textures to .bmp files function.

http://3doc.i3dconverter.com/
This game has been a long time, even the official client can not find the download, what we can provide the client to test , thank you
weññ buddy if you stop for a moment and go to google, in 5 seconds I found that u.u

http://www.gamershell.com/download_56486.shtml
http://www.gamershell.com/download_57814.shtml
http://www.gamershell.com/download_56758.shtml
http://www.gamershell.com/download_57664.shtml
http://www.gamershell.com/download_68836.shtml

http://www.atomicgamer.com/files/99702/ ... ee-to-play
http://www.ausgamers.com/files/download ... ent-v02180

PS: Latest version I found is 0.2.180, but maybe if you keep searching found another new one, have fun.

Post Reply