Big Boss and Eva Models/Textures

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blebleble92
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Big Boss and Eva Models/Textures

Post by blebleble92 » Sun Jul 03, 2011 7:18 am

Hello Xentax mates,
I have been looking for these two models forever and am wondering if anyone has leads? I apologize if this has been asked before since I am new to this forum. However, if anyone does have something, please please please send me information and such. All is appreciated. Thanks!

Friedslick6
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Re: Big Boss and Eva Models/Textures

Post by Friedslick6 » Sun Jul 03, 2011 10:33 am

If you wanna go hardcore, you could find more leads with an image host search and TinEye's Reverse Image search.
But no one has managed to convert models from MGS3 as far as I know.

mariokart64n
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Re: Big Boss and Eva Models/Textures

Post by mariokart64n » Sun Jul 03, 2011 1:12 pm

that fanfurry guy did
Maxscript and other finished work I've done can be found on my DeviantArt account

Friedslick6
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Re: Big Boss and Eva Models/Textures

Post by Friedslick6 » Sun Jul 03, 2011 1:55 pm

Oh yeah. I saw a bit of information about the models on the PS23DFormat wiki, but I didn't know it went any further than that... Unless I've severly forgotten something.

viperzerofsx
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Re: Big Boss and Eva Models/Textures

Post by viperzerofsx » Sun Jul 03, 2011 3:58 pm

I forget who it was but someone managed to get textures

blebleble92
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Re: Big Boss and Eva Models/Textures

Post by blebleble92 » Sun Jul 03, 2011 6:04 pm

would anyone know how to use textures to create models from scratch? possibly without the need for extraction. it appears extracting from mgs3 is just impossibly impossible=/

kimono
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Re: Big Boss and Eva Models/Textures

Post by kimono » Sun Jul 03, 2011 6:12 pm

The textures would be of great interest to me. If you could get permission I'd love access to them :)

Edit: I'm afraid it does not work like that blebleble92, the 3d mesh is created and then unwrapped, which simply means the contours of the 3d mesh are mapped out in 2D space. The textures will only clue us into the art style and uv layout they used, not the topology of the mesh.

blebleble92
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Re: Big Boss and Eva Models/Textures

Post by blebleble92 » Sun Jul 03, 2011 6:22 pm

mmmm i can see why not having the mesh to begin with might be a problem. sigh.

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