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Star Ocean 4

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chrrox
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Star Ocean 4

Post by chrrox » Mon Jun 27, 2011 1:17 pm

I am working on star ocean 4 and am nearing the end.
I just thought i would post some screenshots to show the progress.
This game has more vertex types then i can count so it will take me a little bit to get all the models with uv's (if someone good with models wants to help that is even better :)).
Image
Image
http://staroceanuniverse.webs.com/Scree ... 4final.jpg
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rexil
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Re: Star Ocean 4

Post by rexil » Mon Jun 27, 2011 2:15 pm

Amazing. Glad you started working on this game again. Thank you.

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Re: Star Ocean 4

Post by jaden » Tue Jun 28, 2011 1:17 am

wow
amazing

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Re: Star Ocean 4

Post by nightFlarer » Wed Jun 29, 2011 11:55 am

Awesome, you got back to it again.

Any tips on how to sift through all those files that the quickbms scripts extract, to get the main character files? Also, I haven't ripped the game yet but Resonance of Fate uses the same engine, do you think they would use the same file formats for the archives and models/textures? I remember someone (probably you) saying that it's encrypted.

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Re: Star Ocean 4

Post by Aurangzeb56 » Wed Jul 06, 2011 6:37 am

Nice. :D Could you post the tools you used to rip the models? ^^"

EDIT: Will this script work to rip the models from the PS3 version or Xbox 360 ISO?

http://www.aluigi.org/papers/bms/slz.bms

EDIT:
I managed to extract the contents till we get .unslz and ADTS files but,can you tell me that how can i extract the models from unslz files to view them on 3DS Max? ^^"
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Re: Star Ocean 4

Post by bmobius » Sat Jul 23, 2011 6:05 pm

Any new updates on this? I managed to get a copy of the game from a friend who was done with it. I'm really keen on messing around with the models!

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Re: Star Ocean 4

Post by jaden » Sat Jul 30, 2011 3:06 pm

any update on this chrrox ?

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Re: Star Ocean 4

Post by Szkaradek123 » Wed Aug 31, 2011 12:36 pm

The contents of this post was deleted because of possible forum rules violation.

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Re: Star Ocean 4

Post by rexil » Wed Aug 31, 2011 7:36 pm

The contents of this post was deleted because of possible forum rules violation.

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Re: Star Ocean 4

Post by logansan25 » Wed Aug 31, 2011 11:04 pm

chrox, this shader is possible transfer to 3dmax for render?

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Re: Star Ocean 4

Post by TheDude » Sat Sep 03, 2011 9:23 pm

What the????
I just found out about this thread from rexil on DeviantArt.
Well to hell with the work I was doing :D .
This thread needs be deleted now:
viewtopic.php?f=10&t=4524&start=60

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Re: Star Ocean 4

Post by finale00 » Sat Sep 03, 2011 10:52 pm

But there are interesting items in that thread :D

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Re: Star Ocean 4

Post by TheDude » Sun Sep 04, 2011 3:19 am

finale00 wrote:But there are interesting items in that thread :D
Interesting?
Is that what the kids are calling it now? :lol:

EDIT:
Image
Last edited by TheDude on Wed Oct 12, 2011 1:54 am, edited 2 times in total.

rexil
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Re: Star Ocean 4

Post by rexil » Sun Oct 09, 2011 5:18 pm

Szkaradek123 wrote:This script import geometry and uv-mapping for most characters.
Bones,weights, position of objects are still not finished.
Hello. Any updates about the UV and objects position? I'm more interested in the correct UV's, some of the main characters don't have UV for some parts, like Myuria hair and torso.
Thanks in advance.

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chrrox
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Re: Star Ocean 4

Post by chrrox » Sat Oct 22, 2011 5:41 am

here is my script from before i should be able to update it to add bones and correct mesh positions soon.
Some models have 2 uv sets i read both but don't apply the second set currently.
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