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3ds max PSSG model import

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chrrox
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3ds max PSSG model import

Post by chrrox » Fri Jun 17, 2011 3:06 am

This is a beta version of my pssg import script.
it will convert textures to dds , and import a model as an obj.
It may not work on every game yet but i know the problem and will fix it when i get some time.
Image
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rexil
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Re: 3ds max PSSG model import

Post by rexil » Fri Jun 17, 2011 3:32 am

Thank you very much chrrox.
Ar Tonelico is one of the games that don't work yet? I tried it and I get a runtime error "vertex index in face out of range: [1,2,3]" on Max2010 x64.

Edit: Neptune are importing fine. Atelier Rorona, some models import but the UV is messed.

Thank you again.

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chrrox
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Re: 3ds max PSSG model import

Post by chrrox » Fri Jun 17, 2011 4:55 am

all games will be fixed once i change something in the script i am aware of it.

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Re: 3ds max PSSG model import

Post by daisuki » Fri Jun 17, 2011 8:44 am

great work master chrrox.

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Re: 3ds max PSSG model import

Post by chrrox » Fri Jun 17, 2011 1:59 pm

Here is a quick fix that should fix the uv problem on some models.
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Re: 3ds max PSSG model import

Post by rexil » Sun Jun 19, 2011 5:41 am

EDIT: Nvm, everything is working fine you just need to flip the Diffuse (:

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Re: 3ds max PSSG model import

Post by justspeeding » Mon Jun 20, 2011 5:59 am

I tested the script on f1 2010 and dirt 3 and it is not working but keep going

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Re: 3ds max PSSG model import

Post by chrrox » Mon Jun 20, 2011 11:22 am

I dont have those games to test.

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Re: 3ds max PSSG model import

Post by jaden » Mon Jun 20, 2011 1:10 pm

chrrox any chance you're gonna make quickbms script for shadow heart 2 covenant too,because i already used your script for shadow heart and it doesn't work but still shadow heart 2 covenant use the pack file too

Thanks a lot bro

I hope if you have time you will create it

Thanks a lot chrrox

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Re: 3ds max PSSG model import

Post by FEATHER » Wed Jun 22, 2011 1:30 am

The contents of this post was deleted because of possible forum rules violation.

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Re: 3ds max PSSG model import

Post by ldg209 » Sat Jul 09, 2011 11:51 am

oh
Last edited by ldg209 on Thu Oct 20, 2011 4:45 pm, edited 1 time in total.

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Re: 3ds max PSSG model import

Post by Negikun » Sun Jul 10, 2011 12:16 pm

chrrox wrote:This is a beta version of my pssg import script.
it will convert textures to dds , and import a model as an obj.
It may not work on every game yet but i know the problem and will fix it when i get some time.
Image
I just discover this website, but Chrrox can you told me the name of the game where this model is extract???
And if we can found this model for 3dsmax and eventually the texture too ^^


It's very amazing, but I don't understand how to extract like you do :/

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Re: 3ds max PSSG model import

Post by AntaresZwei » Mon Jul 11, 2011 3:49 am

Negikun wrote: I just discover this website, but Chrrox can you told me the name of the game where this model is extract???
And if we can found this model for 3dsmax and eventually the texture too ^^


It's very amazing, but I don't understand how to extract like you do :/
The character is "Noir", from the PS3 game, Hyperdimension Neptunia (Chou Jiggen Game Neptune).

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Re: 3ds max PSSG model import

Post by Negikun » Mon Jul 11, 2011 11:46 am

Ok ^^
Thanks AntaresZwei, I buy the game when I was in Japan (the cover is sexiest ^^) but I haven't seen this girl yet...

I'm looking for some 3ds models of characters from games like this one, and like Idolmaster etc etc but I don't find any of them :/


(ps: Noir means Black in French, I don't know if their is a link, but... ;) )


Edit: and chrrox, I'm sure their is many of tutorials to extract from the game, but I have juste to find a computer witch can read Bluray to read my Japanese game, and use your script in max 2011 x64 to get the models and texture from the game?

(or it's very more complicated? ^^"")

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Re: 3ds max PSSG model import

Post by FEATHER » Tue Jul 12, 2011 8:39 am

Negikun wrote:Ok ^^
....I'm sure their is many of tutorials to extract from the game, but I have juste to find a computer witch can read Bluray to read my Japanese game, and use your script in max 2011 x64 to get the models and texture from the game?
If you have the "original game", the files have to be extracted from the PS3 ISO using a hacked PS3, the script works better in the previous versions of 3DMax.

I hope to help you at least a little bit.

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