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League of Legends .SKN, .SKL, .ANM

Post questions about game models here, or help out others!
finale00
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Re: League of Legends .SKN, .SKL, .ANM

Post by finale00 »

Open the blend file in blender and you should get some sort of user interface for loading models.
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TaylorMouse
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Re: League of Legends .SKN, .SKL, .ANM

Post by TaylorMouse »

Hey guys, I just replayed League Of Legends, but when I checked the download stuff, to look at the skn, ski and anm files, there were none, only *.raf and *.raf.dat files
?? Any idea?

After some looking into the files, I saw that the raf file contains the filenames and I think the offset/sizes of the actual files. The actual files can be found in the .dat file...

Maybe someone can make a little script to extract the files from it?

T.
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Re: League of Legends .SKN, .SKL, .ANM

Post by chrrox »

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Re: League of Legends .SKN, .SKL, .ANM

Post by TaylorMouse »

thnx Chrrox, I found it later yesterday evening, yet it still needs to extract each file one by one, so I hope to put something together that you just need to select your main folder and extract everything and it puts everything into one folder, or just a few folders depending on the extension.

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Re: League of Legends .SKN, .SKL, .ANM

Post by Wobble »

[out]
Last edited by Wobble on Sun Mar 19, 2017 8:08 am, edited 1 time in total.
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Re: League of Legends .SKN, .SKL, .ANM

Post by tritterman »

i've tried on Wallace and Gromit models but this popped up.
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