(X360) Marvel Vs Capcom 3

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logansan25
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Re: (X360) Marvel Vs Capcom 3

Post by logansan25 » Tue May 31, 2011 4:42 pm

How extract with noesis???
.dom or .mod?

for me not extract.

Image

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Re: (X360) Marvel Vs Capcom 3

Post by VILE » Wed Jun 01, 2011 3:20 pm

I'm assuming these are different to the PS3 models.

Whether they are the same or not, may I still see your notes/max script?

I want to create a model exporter/importer for the PS3 (and possibly 360, but that would come second) for MvC3.

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Re: (X360) Marvel Vs Capcom 3

Post by maniacoloco » Thu Jun 02, 2011 1:14 am

logansan25 wrote:How extract with noesis???
.dom or .mod?

for me not extract.

Image
Just rename it to .mod.

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Re: (X360) Marvel Vs Capcom 3

Post by Rimbros » Thu Jun 02, 2011 9:22 pm

I make all i see on this guides and use the scripts, all works fine, also i convert Textures with neses, ut uv maping are lost and something textures are damaged, any solution?. regards.
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Re: (X360) Marvel Vs Capcom 3

Post by logansan25 » Fri Jun 03, 2011 2:16 pm

Rimbros wrote:I make all i see on this guides and use the scripts, all works fine, also i convert Textures with neses, ut uv maping are lost and something textures are damaged, any solution?. regards.
Use texture of ps3 files y not xbox360.

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Re: (X360) Marvel Vs Capcom 3

Post by jaden » Sat Jun 04, 2011 2:56 pm

Thanks for the info,so its possible to convert the texture from ps3 file
By the way is it possible to convert the model from ps3 ??

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Re: (X360) Marvel Vs Capcom 3

Post by logansan25 » Sat Jun 04, 2011 8:36 pm

jaden wrote:Thanks for the info,so its possible to convert the texture from ps3 file
By the way is it possible to convert the model from ps3 ??
Models no, only textures!

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Re: (X360) Marvel Vs Capcom 3

Post by RandomTBush » Sat Jun 04, 2011 10:09 pm

logansan25 wrote:
jaden wrote:Thanks for the info,so its possible to convert the texture from ps3 file
By the way is it possible to convert the model from ps3 ??
Models no, only textures!
It's kinda odd how the model formats between games are so different from each other that only one of the two will work. I think that you'd expect them to be the same, but I guess not.

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Re: (X360) Marvel Vs Capcom 3

Post by VILE » Sun Jun 05, 2011 1:40 am

RandomTBush wrote:
logansan25 wrote:
jaden wrote:Thanks for the info,so its possible to convert the texture from ps3 file
By the way is it possible to convert the model from ps3 ??
Models no, only textures!
It's kinda odd how the model formats between games are so different from each other that only one of the two will work. I think that you'd expect them to be the same, but I guess not.
They are actually pretty similar.

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Re: (X360) Marvel Vs Capcom 3

Post by maniacoloco » Mon Jun 06, 2011 4:40 am

any discovery respecting the weights??

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Re: (X360) Marvel Vs Capcom 3

Post by VILE » Wed Jun 08, 2011 9:20 am

maniacoloco wrote:any discovery respecting the weights??
The weights work already.

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Re: (X360) Marvel Vs Capcom 3

Post by svayericsson » Thu Jun 16, 2011 8:03 am

Hi

Can someone extract the models of Captain America and Wolverine from the game? We are currently working on a project at the university of design in Schwaebisch Gmuend, Germany, wherefore we need these models as soon as possible, because we are running out of time. Would be really awesome if someone could do that, I'm not very familiar with game model extraction :)

Regards
Sven

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Re: (X360) Marvel Vs Capcom 3

Post by sidneymadmax » Fri Jun 17, 2011 6:56 pm


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Re: (X360) Marvel Vs Capcom 3

Post by andthen619 » Thu Jun 23, 2011 2:50 pm

so u can extract the textures...
mod them...
then put them back into the game and play on the 360?
i am an artist so i am good at modding textures but extracting coding i am a noob.

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Re: (X360) Marvel Vs Capcom 3

Post by coopmaster » Thu Jun 23, 2011 5:17 pm

im lost, how do i extract the arcs?

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