(X360) Marvel Vs Capcom 3

Post questions about game models here, or help out others!
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Re: (X360) Marvel Vs Capcom 3

Post by logansan25 » Fri May 27, 2011 7:35 pm

Amazing!!!!!!!!!!!!!!!

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Re: (X360) Marvel Vs Capcom 3

Post by rexil » Fri May 27, 2011 7:46 pm

Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.

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Re: (X360) Marvel Vs Capcom 3

Post by maniacoloco » Fri May 27, 2011 8:44 pm

rexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
You can use ps3 textures xD and noesis do convert them

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Re: (X360) Marvel Vs Capcom 3

Post by rexil » Fri May 27, 2011 9:16 pm

maniacoloco wrote:
rexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
You can use ps3 textures xD and noesis do convert them
Oh thank you for the info. Thanks chroxx and Mr Adults too. Great job as always.

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Re: (X360) Marvel Vs Capcom 3

Post by MrAdults » Fri May 27, 2011 9:52 pm

rexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
It can but it has no way of knowing whether they are PS3 or 360. As you will notice it yelling at you that it can't figure out the platform when you export them. Rename to .360.tex and it will work.

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Re: (X360) Marvel Vs Capcom 3

Post by Gh0stBlade » Fri May 27, 2011 10:17 pm

Is someone working on converting 360 textures?
Click the thanks button if I helped!

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Re: (X360) Marvel Vs Capcom 3

Post by rexil » Fri May 27, 2011 10:17 pm

MrAdults wrote:
rexil wrote:Successfully exported the models with noesis but the problem is the textures now, is there a script to convert them? Noesis can't convert the textures.
It can but it has no way of knowing whether they are PS3 or 360. As you will notice it yelling at you that it can't figure out the platform when you export them. Rename to .360.tex and it will work.
Thank you for the info. The file is named Felicia_tex01_BM.360.TEX but it still can't recognize if it's 360 or ps3 file and it defaults to ps3 file.

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Re: (X360) Marvel Vs Capcom 3

Post by MrAdults » Fri May 27, 2011 11:12 pm

Maybe I made a typo or something. I'll test and put a fix up if necessary when I'm back home.

Edit: It was checking for 360.mod for the textures because I lazily copy-pasted and never actually tested. Fixed and made a build from my phone.

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Re: (X360) Marvel Vs Capcom 3

Post by rexil » Fri May 27, 2011 11:22 pm

MrAdults wrote:Maybe I made a typo or something. I'll test and put a fix up if necessary when I'm back home.
Ok, thank you for your awesome work. Ps3 files are exporting correctly just the 360 ones have the problem.

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Re: (X360) Marvel Vs Capcom 3

Post by RandomTBush » Sat May 28, 2011 4:27 am

Darn, it doesn't work with the PS3 version's files. Welp, guess I'll have to get the 360 version if I want the models from this game.

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Re: (X360) Marvel Vs Capcom 3

Post by CMihai » Sat May 28, 2011 10:55 am

So what's the right way to export the chars? From X360 files but I tried one (SpiderMan) and had weight problems.

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Re: (X360) Marvel Vs Capcom 3

Post by RandomTBush » Sun May 29, 2011 5:24 am

Another problem. Other than the weighting problem (Taskmaster's cape and pretty much anyone's face are examples of this), there's also a problem with certain models being exported. For example, Tron Bonne's Servbots are able to be exported, but they aren't rigged AND they don't have their UV mapping, either. Same thing with Taskmaster's shield, and for some reason Taskmaster's sword won't even be previewed, let alone exported.

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Re: (X360) Marvel Vs Capcom 3

Post by grotesque » Sun May 29, 2011 12:22 pm

Why I have this error?
File is 360 version, and I have this error only with this script:

Image
Sorry bad english, I'm italian!

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chrrox
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Re: (X360) Marvel Vs Capcom 3

Post by chrrox » Sun May 29, 2011 1:37 pm

what version of quickbms?
I have extracted the entire game with no errors.

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Re: (X360) Marvel Vs Capcom 3

Post by grotesque » Sun May 29, 2011 1:51 pm

chrrox wrote:what version of quickbms?
I have extracted the entire game with no errors.
Solved!
I update quickbms and work :-D
Sorry bad english, I'm italian!

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