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(X360) Marvel Vs Capcom 3

Post questions about game models here, or help out others!
jaden
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Re: (X360) Marvel Vs Capcom 3

Post by jaden » Sat Jul 30, 2011 1:29 am

Wow Wow Wow Wow
You're so aweeeeeeeeeeeeesome man :] :] :] :] :]
Thanks a lot for this
I really appreciate it porimac
Arigato gozaimasu
Japanese people are aweeeeeeeeeeeeeeesome :] :] :] :]
Thanks thanks thanks,DOMO

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Last edited by jaden on Sat Jul 30, 2011 11:40 am, edited 1 time in total.

jaden
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Re: (X360) Marvel Vs Capcom 3

Post by jaden » Sat Jul 30, 2011 1:30 am

Oops sorry for the double post
Last edited by jaden on Sat Jul 30, 2011 11:41 am, edited 1 time in total.

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porimac
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Re: (X360) Marvel Vs Capcom 3

Post by porimac » Sat Jul 30, 2011 8:57 am

DMI, jaden.
But really awesome, chrrox(wrote arc extractor script), MrAdults (product Noesis) and MVC3 staff.
I only applied ready-made textures for ready-made model. :)

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Re: (X360) Marvel Vs Capcom 3

Post by iK1L73r » Mon Aug 08, 2011 7:50 pm

can somebody sendme some or all of these arcs
storm
wolverine
wesker
chris
hope you can help me :keke:

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Re: (X360) Marvel Vs Capcom 3

Post by porimac » Tue Aug 09, 2011 12:04 pm

iK1L73r, I can help you.
But I am not should do it.
First, You must obtain gamedisk(or ISO).
You will be able to find method of extracting arc in this topic.

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Re: (X360) Marvel Vs Capcom 3

Post by iK1L73r » Tue Aug 09, 2011 7:55 pm

porimac wrote:iK1L73r, I can help you.
But I am not should do it.
First, You must obtain gamedisk(or ISO).
You will be able to find method of extracting arc in this topic.
i dont have the iso but i have some arcs extracted and some of them i cant extract
also when i try 2 convert .mod to obj whit noesis it crashes

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Re: (X360) Marvel Vs Capcom 3

Post by porimac » Tue Aug 09, 2011 10:05 pm

hmm, I think that you should post >here< for your problem. :|

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Re: (X360) Marvel Vs Capcom 3

Post by iK1L73r » Tue Aug 09, 2011 10:25 pm

porimac wrote:hmm, I think that you should post >here< for your problem. :|
Thanx but the problem was that i were trying to extract the ps3 model

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Re: (X360) Marvel Vs Capcom 3

Post by iK1L73r » Wed Aug 10, 2011 6:59 pm

somebody have x360 wolverine arc or .mod ?
i got the textures

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Re: (X360) Marvel Vs Capcom 3

Post by Rimbros » Thu Nov 03, 2011 5:17 pm

Download now the PS3 game to extract textures its a true head pain, can read this guide i made and the problem of textures its fixex witht the same files of the X360 game 100%.

I made guide abouth how to fix this in Milkshape.
Convert Meshes with Noesis To OBJ
Convert Textures with Noesis To jpg

Open Texture In Phothosop and Invert Textures Position
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Import the OBJ in Milkshape and select Group Area.
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Atach the inverted Texture
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Go to texture coordinate editor
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Search the mesh with the texture atached in the list of meshes when you see the wireframe in texture you found.
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With the texuture coordinate editor tools move the wireframe mapping to the right position, you need look and pay atention to see
wath its the area of the texture. Thanks to good the Ctrl + z comand works here.
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repeat all the steeps with the other meshes and you get the file you want with the same textures of the same xbox game.
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:D
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http://s303.photobucket.com/albums/nn12 ... E/Renders/

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Re: (X360) Marvel Vs Capcom 3

Post by Darko » Mon Nov 14, 2011 11:39 pm

Ultimate Marvel vs Crapcom 3

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THX Mr Addults.
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Re: (X360) Marvel Vs Capcom 3

Post by logansan25 » Tue Nov 15, 2011 5:52 pm

Darko wrote:Ultimate Marvel vs Crapcom 3

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THX Mr Addults.
very cool! ultimate for xbox 360?

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Re: (X360) Marvel Vs Capcom 3

Post by Darko » Tue Nov 15, 2011 8:46 pm

logansan25 wrote:
Darko wrote:Ultimate Marvel vs Crapcom 3

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THX Mr Addults.
very cool! ultimate for xbox 360?
Yep
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Re: (X360) Marvel Vs Capcom 3

Post by amzerof6 » Thu Nov 17, 2011 3:39 am

Darko wrote:Ultimate Marvel vs Crapcom 3

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THX Mr Addults.
great job!! my noesisv358 can't open UMVC3's MOD files :[

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Re: (X360) Marvel Vs Capcom 3

Post by MrAdults » Thu Nov 17, 2011 5:47 am

So you signed up, and made your first ever post about your outdated version of Noesis not doing something that was added in the most recent version of Noesis. Impressive. Very impressive.

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