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Noesis/Mesh2rdm Error-Reading GMO extracted from PSP

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szfzafa
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Noesis/Mesh2rdm Error-Reading GMO extracted from PSP

Post by szfzafa » Wed May 11, 2011 1:02 pm

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Last edited by szfzafa on Fri May 13, 2011 6:17 am, edited 4 times in total.

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Re: Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Wed May 11, 2011 1:05 pm

Vita, messy again..
Vita.jpg
u see her big hammer?
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Re: Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Wed May 11, 2011 1:24 pm

Shamal.jpg
Still messy.
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Re: Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Wed May 11, 2011 1:28 pm

Shamal1.jpg
i even exported to Valve SMD and tried to do some fix in ms3d,
at first i reversed the tex coordinates V of UV(scale Y by -1) then the texture looks well
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Re: Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Wed May 11, 2011 1:32 pm

Then i was working with Shamal's lower body, ALMOST.. look right :scaredy:
Shamal2.jpg
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Re: Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Wed May 11, 2011 1:36 pm

then it's as hard as nut.. i really dunno how to fix it up on hand..
Shamal3.jpg
Could someone possibly help me plz? :cry:
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Re: [Help]Noesis Error-Reading GMO extracted from PSP

Post by alon » Thu May 12, 2011 1:29 pm

I've had this same problem before. Me too
PSP Soukyuu no Fafner
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How to decompress gmo&gim in a pac, by the way?
gmo&gim in a pac file is compressed.

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Re: [Help]Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Thu May 12, 2011 4:03 pm

alon wrote:I've had this same problem before. Me too
PSP Soukyuu no Fafner
Image

How to decompress gmo&gim in a pac, by the way?
gmo&gim in a pac file is compressed.
in my case, i used "unpac" tool, which was written by a coder from a Chinese localization workgroup. (tools and src here:http://leoheart.blog43.fc2.com/?mode=edit&rno=2150, in a MF link, u can't miss it)

btw, i just learned Noesis is actually using mesh2rdm to load, preview and export models.

Besides, i found "PSPSDK" from pudn, which contents some GMO code. but still no clue how to work with that. :scaredy: i'm n00b..

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Re: [Help]Noesis Error-Reading GMO extracted from PSP

Post by alon » Thu May 12, 2011 4:20 pm

mesh2rdm+3DVIA Printscreen+3ds Max
missing UV map
Image
Last edited by alon on Fri Apr 13, 2012 7:09 pm, edited 1 time in total.

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Re: [Help]Noesis Error-Reading GMO extracted from PSP

Post by FEATHER » Thu May 12, 2011 11:32 pm

alon wrote:mesh2rdm+3DVIA Printscreen+3ds Max
Works only with the old version ( mesh2rdmv331 ) and some geometry are missing.

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Re: [Help]Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Fri May 13, 2011 4:07 am

alon wrote:mesh2rdm+3DVIA Printscreen+3ds Max
missing UV map
Image
ch01a_nanoha00.mdl.gmo.3DS.7z
Wow! 8D That's cool! I'm beginning to suspect that mesh2rdm reads meshes well but get wrong with the bone, pose/animation data! --since 3DVIA Printscreen got it right!
I tried GameAssassin but no luck.
Anyway i'll try what u said and say thanks :P

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Re: [Help]Noesis Error-Reading GMO extracted from PSP

Post by finale00 » Fri May 13, 2011 4:21 am

Hmm I tried to unpac it but the filesizes seem a lot smaller than the files you uploaded (all of them are about 1/3 the size)

Is it for a specific version of the game? I'm just dropping pac files over the unpac'er.

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Re: [Help]Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Fri May 13, 2011 6:03 am

finale00 wrote:Hmm I tried to unpac it but the filesizes seem a lot smaller than the files you uploaded (all of them are about 1/3 the size)

Is it for a specific version of the game? I'm just dropping pac files over the unpac'er.
oic, u must have missed the "-z" parameter. so u got files in compression. run a cmd or .bat like this:
unpac -z myfiles\ch01a_base.pac
:wink: i know this cuz that tool is in and for Chinese.

..wait a minute, i'm not sure it's applicable 4 other games.
For NanohaAs Portable, .pac files has a header of "ADD", and each compressed file it contents begins with a "LZS" header.
viewtopic.php?f=10&t=6474 u may take a view of this .pac format with LZS compression here.

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Re: [Help]Noesis Error-Reading GMO extracted from PSP

Post by szfzafa » Fri May 13, 2011 10:05 am

alon wrote:mesh2rdm+3DVIA Printscreen+3ds Max
missing UV map
u should write a .skinmap for mesh2rdm, drag-n-drop there. then ripping with 3DVia PrintScr can keep the UV map.
Shamal4.jpg
So i guess, no texture, no texture coordinates :D
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Re: Noesis/Mesh2rdm Error-Reading GMO extracted from PSP

Post by szfzafa » Fri May 13, 2011 10:55 am

FEATHER wrote:Works only with the old version ( mesh2rdmv331 ) and some geometry are missing.
Mesh2rdm newer versions won't work. Even in older versions, must not draw skeleton.
So it's a pity that i cannot get bone/animation right now.

Shamal in ms3d!!
Shamal5.jpg
btw, i found no geometry missing. So could you plz tell which model u were viewing that made u believe there were missing geometry, FEATHER? :oops:
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Last edited by szfzafa on Fri May 13, 2011 11:11 am, edited 1 time in total.

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