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Kratos(God of war 3) from Mortal Kombat 9 (PS3)

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kalil
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Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by kalil » Sun Apr 17, 2011 3:33 am

The contents of this post was deleted because of possible forum rules violation.

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CMihai
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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by CMihai » Sun Apr 17, 2011 8:05 am

No point, the game use UE3, just wait till 19 or after and gildor will update his uModel and you can get it. Hes not going to update the app till the official release date.

kalil
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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by kalil » Wed Apr 20, 2011 10:01 pm

Okay :D
and Today is 20 *w*

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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by CMihai » Wed Apr 20, 2011 11:44 pm

http://www.gildor.org/smf/index.php/top ... 1.html#new

Looks like gildor is having some problems :( He only got the textures by now...

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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by brienj » Wed Apr 20, 2011 11:46 pm

Well thanks for the model regardless, so I can make it playable on the 360. :D

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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by firsak » Thu Apr 21, 2011 9:32 am

Gildor reversed the format.
No skeletal mesh support for PS3, unfortunately.

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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by logansan25 » Thu Apr 21, 2011 1:02 pm

firsak wrote:Gildor reversed the format.
No skeletal mesh support for PS3, unfortunately.
Kratosssssssss!!!!!!! Nooooooooooooooooooooo!!!!!!!!!!!!! :cry:Image

kalil
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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by kalil » Thu Apr 21, 2011 3:43 pm

X_X
OMg The Textures :D
i have a kratos from god of war 2 but im not have the textures x_x(and its not very good for the textures u.u)
mmm
The model can´t be extracted? (for other games or others things :P)
(sorry for my english x_x)

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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by CodeMan89 » Sat Apr 23, 2011 7:55 am

Kalil,


I have every file from the Kratos.XXX archive with thanks to gildor's Unreal Package Extractor. I believe kratos's model is in a file called CHAR_Kratos-a9de1b13.Package.


it is in .Package format apparently and i have no idea how to convert it.

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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by shadowmoy » Mon Apr 25, 2011 2:40 pm

this is not unreal skeletalmesh but a custom ps3 viftag format , just like ps2 vifinfos, each mesh part is splitted in a rendercall block to push a certain amount of vertices to the vertex unit just like in this bleach soul ignition ps3 game :
Image

so the vertex don't use any indices here, they just come in order, i will try to do a quick export of it :D

each block section start with :

Code: Select all

4000000001 8610 FF06 FFFF 3100
then you got 2 word :
datacount
unknow
then the data array ...

also i noticed quickly the vertex size is 23 bytes each :
xyz as sshort
etc...
_-=<(¯`·._.·[ CodeMan ]·._.·´¯)>=-_

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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by CodeMan89 » Fri May 06, 2011 4:00 am

does anyone know how to convert .package files within the .XXX file? I too am trying to get the model of kratos.

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Re: Kratos(God of war 3) from Mortal Kombat 9 (PS3)

Post by plodtrew » Mon May 16, 2011 3:57 pm

At the moment only Gildor know hows to import psa/psk model files using his actorx plugin for 3dsm. The ps3 version of the models are not supported in his app at this stage.

The formats are also different between consoles, tried putting kratos into the 360 version but the game doesn't load the model.

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